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 Android教程網 >> Android技術 >> 關於Android編程 >> Android下拉刷新上拉加載控件,對所有View通用!

Android下拉刷新上拉加載控件,對所有View通用!

編輯:關於Android編程

 

前面寫過一篇關於下拉刷新控件的博客下拉刷新控件終結者:PullToRefreshLayout,後來看到好多人還有上拉加載更多的需求,於是就在前面下拉刷新控件的基礎上進行了改進,加了上拉加載的功能。不僅如此,我已經把它改成了對所有View都通用!可以隨心所欲使用這兩個功能~~

我做了一個大集合的demo,實現了ListView、GridView、ExpandableListView、ScrollView、WebView、ImageView、TextView的下拉刷新和上拉加載。後面會提供demo的下載地址。

依照慣例,下面將會是一大波效果圖:

demo首頁也是可下拉的ListView,在底下可以加入table:

\

ListView:

\

GridView:

\

ExpandableListView:

\

ScrollView:

\

WebView:

\

ImageView:

\

TextView:

\

很不錯吧?最後的ImageView和TextView是最簡單的,直接在下面的接口方法裡返回true。

增加上拉加載很簡單,和管理下拉頭一樣,再多管理一個上拉頭,也不費事;至於把它改成通用的就需要統一一下View的行為了,為此,我定義了這樣一個接口:

 

package com.jingchen.pulltorefresh.pullableview;

public interface Pullable
{
	/**
	 * 判斷是否可以下拉,如果不需要下拉功能可以直接return false
	 * 
	 * @return true如果可以下拉否則返回false
	 */
	boolean canPullDown();

	/**
	 * 判斷是否可以上拉,如果不需要上拉功能可以直接return false
	 * 
	 * @return true如果可以上拉否則返回false
	 */
	boolean canPullUp();
}
從接口名就可以看出它是一個提供判斷是否可拉的方法的接口。這個接口的兩個方法,canPullDown()是判斷何時可以下拉的方法,canPullUp()則是判斷何時可以上拉,我在demo中的判斷是滑到頂部的時候可以下拉,滑到底部的時候可以上拉。所有需要上拉和下拉的View都需要實現這個接口。後面會給出一些View的實現。先來看看改進後的自定義的布局PullToRefreshLayout,增加了一個上拉頭,下拉頭和上拉頭之間的View是實現了Pullable接口的pullableView。相比前面的版本,這裡有改動的需要注意的地方如下:

 

1、增加了上拉頭,相應的也增加了控制變量。

2、拉動時消除content_view事件防止誤觸發不再使用反射,直接設置 event.setAction(MotionEvent.ACTION_CANCEL)。

3、消除了拉動過程中的多點觸碰導致的劇變。

4、不再設置content_view的onTouListener,讓使用者可以更加自由的設置監聽器。

這個PullToRefreshLayout只負責管理三個控件,如果一個View需要有上拉下拉功能則只需實現接口就行了。下面看PullToRefreshLayout的代碼,注釋寫了好多:

 

package com.jingchen.pulltorefresh;

import java.util.Timer;
import java.util.TimerTask;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.RectF;
import android.graphics.Shader.TileMode;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import android.view.animation.AnimationUtils;
import android.view.animation.LinearInterpolator;
import android.view.animation.RotateAnimation;
import android.widget.RelativeLayout;
import android.widget.TextView;

import com.jingchen.pulltorefresh.pullableview.Pullable;

/**
 * 自定義的布局,用來管理三個子控件,其中一個是下拉頭,一個是包含內容的pullableView(可以是實現Pullable接口的的任何View),
 * 還有一個上拉頭
 * 
 * @author 陳靖
 */
public class PullToRefreshLayout extends RelativeLayout
{
	public static final String TAG = PullToRefreshLayout;
	// 初始狀態
	public static final int INIT = 0;
	// 釋放刷新
	public static final int RELEASE_TO_REFRESH = 1;
	// 正在刷新
	public static final int REFRESHING = 2;
	// 釋放加載
	public static final int RELEASE_TO_LOAD = 3;
	// 正在加載
	public static final int LOADING = 4;
	// 操作完畢
	public static final int DONE = 5;
	// 當前狀態
	private int state = INIT;
	// 刷新回調接口
	private OnRefreshListener mListener;
	// 刷新成功
	public static final int SUCCEED = 0;
	// 刷新失敗
	public static final int FAIL = 1;
	// 按下Y坐標,上一個事件點Y坐標
	private float downY, lastY;

	// 下拉的距離。注意:pullDownY和pullUpY不可能同時不為0
	public float pullDownY = 0;
	// 上拉的距離
	private float pullUpY = 0;

	// 釋放刷新的距離
	private float refreshDist = 200;
	// 釋放加載的距離
	private float loadmoreDist = 200;

	private MyTimer timer;
	// 回滾速度
	public float MOVE_SPEED = 8;
	// 第一次執行布局
	private boolean isLayout = false;
	// 在刷新過程中滑動操作
	private boolean isTouch = false;
	// 手指滑動距離與下拉頭的滑動距離比,中間會隨正切函數變化
	private float radio = 2;

	// 下拉箭頭的轉180°動畫
	private RotateAnimation rotateAnimation;
	// 均勻旋轉動畫
	private RotateAnimation refreshingAnimation;

	// 下拉頭
	private View refreshView;
	// 下拉的箭頭
	private View pullView;
	// 正在刷新的圖標
	private View refreshingView;
	// 刷新結果圖標
	private View refreshStateImageView;
	// 刷新結果:成功或失敗
	private TextView refreshStateTextView;

	// 上拉頭
	private View loadmoreView;
	// 上拉的箭頭
	private View pullUpView;
	// 正在加載的圖標
	private View loadingView;
	// 加載結果圖標
	private View loadStateImageView;
	// 加載結果:成功或失敗
	private TextView loadStateTextView;

	// 實現了Pullable接口的View
	private View pullableView;
	// 過濾多點觸碰
	private int mEvents;
	// 這兩個變量用來控制pull的方向,如果不加控制,當情況滿足可上拉又可下拉時沒法下拉
	private boolean canPullDown = true;
	private boolean canPullUp = true;

	/**
	 * 執行自動回滾的handler
	 */
	Handler updateHandler = new Handler()
	{

		@Override
		public void handleMessage(Message msg)
		{
			// 回彈速度隨下拉距離moveDeltaY增大而增大
			MOVE_SPEED = (float) (8 + 5 * Math.tan(Math.PI / 2
					/ getMeasuredHeight() * (pullDownY + Math.abs(pullUpY))));
			if (!isTouch)
			{
				// 正在刷新,且沒有往上推的話則懸停,顯示正在刷新...
				if (state == REFRESHING && pullDownY <= refreshDist)
				{
					pullDownY = refreshDist;
					timer.cancel();
				} else if (state == LOADING && -pullUpY <= loadmoreDist)
				{
					pullUpY = -loadmoreDist;
					timer.cancel();
				}

			}
			if (pullDownY > 0)
				pullDownY -= MOVE_SPEED;
			else if (pullUpY < 0)
				pullUpY += MOVE_SPEED;
			if (pullDownY < 0)
			{
				// 已完成回彈
				pullDownY = 0;
				pullView.clearAnimation();
				// 隱藏下拉頭時有可能還在刷新,只有當前狀態不是正在刷新時才改變狀態
				if (state != REFRESHING && state != LOADING)
					changeState(INIT);
				timer.cancel();
			}
			if (pullUpY > 0)
			{
				// 已完成回彈
				pullUpY = 0;
				pullUpView.clearAnimation();
				// 隱藏下拉頭時有可能還在刷新,只有當前狀態不是正在刷新時才改變狀態
				if (state != REFRESHING && state != LOADING)
					changeState(INIT);
				timer.cancel();
			}
			// 刷新布局,會自動調用onLayout
			requestLayout();
		}

	};

	public void setOnRefreshListener(OnRefreshListener listener)
	{
		mListener = listener;
	}

	public PullToRefreshLayout(Context context)
	{
		super(context);
		initView(context);
	}

	public PullToRefreshLayout(Context context, AttributeSet attrs)
	{
		super(context, attrs);
		initView(context);
	}

	public PullToRefreshLayout(Context context, AttributeSet attrs, int defStyle)
	{
		super(context, attrs, defStyle);
		initView(context);
	}

	private void initView(Context context)
	{
		timer = new MyTimer(updateHandler);
		rotateAnimation = (RotateAnimation) AnimationUtils.loadAnimation(
				context, R.anim.reverse_anim);
		refreshingAnimation = (RotateAnimation) AnimationUtils.loadAnimation(
				context, R.anim.rotating);
		// 添加勻速轉動動畫
		LinearInterpolator lir = new LinearInterpolator();
		rotateAnimation.setInterpolator(lir);
		refreshingAnimation.setInterpolator(lir);
	}

	private void hide()
	{
		timer.schedule(5);
	}

	/**
	 * 完成刷新操作,顯示刷新結果。注意:刷新完成後一定要調用這個方法
	 */
	/**
	 * @param refreshResult
	 *            PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失敗
	 */
	public void refreshFinish(int refreshResult)
	{
		refreshingView.clearAnimation();
		refreshingView.setVisibility(View.GONE);
		switch (refreshResult)
		{
		case SUCCEED:
			// 刷新成功
			refreshStateImageView.setVisibility(View.VISIBLE);
			refreshStateTextView.setText(R.string.refresh_succeed);
			refreshStateImageView
					.setBackgroundResource(R.drawable.refresh_succeed);
			break;
		case FAIL:
		default:
			// 刷新失敗
			refreshStateImageView.setVisibility(View.VISIBLE);
			refreshStateTextView.setText(R.string.refresh_fail);
			refreshStateImageView
					.setBackgroundResource(R.drawable.refresh_failed);
			break;
		}
		// 刷新結果停留1秒
		new Handler()
		{
			@Override
			public void handleMessage(Message msg)
			{
				changeState(DONE);
				hide();
			}
		}.sendEmptyMessageDelayed(0, 1000);
	}

	/**
	 * 加載完畢,顯示加載結果。注意:加載完成後一定要調用這個方法
	 * 
	 * @param refreshResult
	 *            PullToRefreshLayout.SUCCEED代表成功,PullToRefreshLayout.FAIL代表失敗
	 */
	public void loadmoreFinish(int refreshResult)
	{
		loadingView.clearAnimation();
		loadingView.setVisibility(View.GONE);
		switch (refreshResult)
		{
		case SUCCEED:
			// 加載成功
			loadStateImageView.setVisibility(View.VISIBLE);
			loadStateTextView.setText(R.string.load_succeed);
			loadStateImageView.setBackgroundResource(R.drawable.load_succeed);
			break;
		case FAIL:
		default:
			// 加載失敗
			loadStateImageView.setVisibility(View.VISIBLE);
			loadStateTextView.setText(R.string.load_fail);
			loadStateImageView.setBackgroundResource(R.drawable.load_failed);
			break;
		}
		// 刷新結果停留1秒
		new Handler()
		{
			@Override
			public void handleMessage(Message msg)
			{
				changeState(DONE);
				hide();
			}
		}.sendEmptyMessageDelayed(0, 1000);
	}

	private void changeState(int to)
	{
		state = to;
		switch (state)
		{
		case INIT:
			// 下拉布局初始狀態
			refreshStateImageView.setVisibility(View.GONE);
			refreshStateTextView.setText(R.string.pull_to_refresh);
			pullView.clearAnimation();
			pullView.setVisibility(View.VISIBLE);
			// 上拉布局初始狀態
			loadStateImageView.setVisibility(View.GONE);
			loadStateTextView.setText(R.string.pullup_to_load);
			pullUpView.clearAnimation();
			pullUpView.setVisibility(View.VISIBLE);
			break;
		case RELEASE_TO_REFRESH:
			// 釋放刷新狀態
			refreshStateTextView.setText(R.string.release_to_refresh);
			pullView.startAnimation(rotateAnimation);
			break;
		case REFRESHING:
			// 正在刷新狀態
			pullView.clearAnimation();
			refreshingView.setVisibility(View.VISIBLE);
			pullView.setVisibility(View.INVISIBLE);
			refreshingView.startAnimation(refreshingAnimation);
			refreshStateTextView.setText(R.string.refreshing);
			break;
		case RELEASE_TO_LOAD:
			// 釋放加載狀態
			loadStateTextView.setText(R.string.release_to_load);
			pullUpView.startAnimation(rotateAnimation);
			break;
		case LOADING:
			// 正在加載狀態
			pullUpView.clearAnimation();
			loadingView.setVisibility(View.VISIBLE);
			pullUpView.setVisibility(View.INVISIBLE);
			loadingView.startAnimation(refreshingAnimation);
			loadStateTextView.setText(R.string.loading);
			break;
		case DONE:
			// 刷新或加載完畢,啥都不做
			break;
		}
	}

	/**
	 * 不限制上拉或下拉
	 */
	private void releasePull()
	{
		canPullDown = true;
		canPullUp = true;
	}

	/*
	 * (非 Javadoc)由父控件決定是否分發事件,防止事件沖突
	 * 
	 * @see android.view.ViewGroup#dispatchTouchEvent(android.view.MotionEvent)
	 */
	@Override
	public boolean dispatchTouchEvent(MotionEvent ev)
	{
		switch (ev.getActionMasked())
		{
		case MotionEvent.ACTION_DOWN:
			downY = ev.getY();
			lastY = downY;
			timer.cancel();
			mEvents = 0;
			releasePull();
			break;
		case MotionEvent.ACTION_POINTER_DOWN:
		case MotionEvent.ACTION_POINTER_UP:
			// 過濾多點觸碰
			mEvents = -1;
			break;
		case MotionEvent.ACTION_MOVE:
			if (mEvents == 0)
			{
				if (((Pullable) pullableView).canPullDown() && canPullDown
						&& state != LOADING)
				{
					// 可以下拉,正在加載時不能下拉
					// 對實際滑動距離做縮小,造成用力拉的感覺
					pullDownY = pullDownY + (ev.getY() - lastY) / radio;
					if (pullDownY < 0)
					{
						pullDownY = 0;
						canPullDown = false;
						canPullUp = true;
					}
					if (pullDownY > getMeasuredHeight())
						pullDownY = getMeasuredHeight();
					if (state == REFRESHING)
					{
						// 正在刷新的時候觸摸移動
						isTouch = true;
					}
				} else if (((Pullable) pullableView).canPullUp() && canPullUp
						&& state != REFRESHING)
				{
					// 可以上拉,正在刷新時不能上拉
					pullUpY = pullUpY + (ev.getY() - lastY) / radio;
					if (pullUpY > 0)
					{
						pullUpY = 0;
						canPullDown = true;
						canPullUp = false;
					}
					if (pullUpY < -getMeasuredHeight())
						pullUpY = -getMeasuredHeight();
					if (state == LOADING)
					{
						// 正在加載的時候觸摸移動
						isTouch = true;
					}
				} else
					releasePull();
			} else
				mEvents = 0;
			lastY = ev.getY();
			// 根據下拉距離改變比例
			radio = (float) (2 + 2 * Math.tan(Math.PI / 2 / getMeasuredHeight()
					* (pullDownY + Math.abs(pullUpY))));
			requestLayout();
			if (pullDownY <= refreshDist && state == RELEASE_TO_REFRESH)
			{
				// 如果下拉距離沒達到刷新的距離且當前狀態是釋放刷新,改變狀態為下拉刷新
				changeState(INIT);
			}
			if (pullDownY >= refreshDist && state == INIT)
			{
				// 如果下拉距離達到刷新的距離且當前狀態是初始狀態刷新,改變狀態為釋放刷新
				changeState(RELEASE_TO_REFRESH);
			}
			// 下面是判斷上拉加載的,同上,注意pullUpY是負值
			if (-pullUpY <= loadmoreDist && state == RELEASE_TO_LOAD)
			{
				changeState(INIT);
			}
			if (-pullUpY >= loadmoreDist && state == INIT)
			{
				changeState(RELEASE_TO_LOAD);
			}
			// 因為刷新和加載操作不能同時進行,所以pullDownY和pullUpY不會同時不為0,因此這裡用(pullDownY +
			// Math.abs(pullUpY))就可以不對當前狀態作區分了
			if ((pullDownY + Math.abs(pullUpY)) > 8)
			{
				// 防止下拉過程中誤觸發長按事件和點擊事件
				ev.setAction(MotionEvent.ACTION_CANCEL);
			}
			break;
		case MotionEvent.ACTION_UP:
			if (pullDownY > refreshDist || -pullUpY > loadmoreDist)
				// 正在刷新時往下拉(正在加載時往上拉),釋放後下拉頭(上拉頭)不隱藏
				isTouch = false;
			if (state == RELEASE_TO_REFRESH)
			{
				changeState(REFRESHING);
				// 刷新操作
				if (mListener != null)
					mListener.onRefresh(this);
			} else if (state == RELEASE_TO_LOAD)
			{
				changeState(LOADING);
				// 加載操作
				if (mListener != null)
					mListener.onLoadMore(this);
			}
			hide();
		default:
			break;
		}
		// 事件分發交給父類
		super.dispatchTouchEvent(ev);
		return true;
	}

	private void initView()
	{
		// 初始化下拉布局
		pullView = refreshView.findViewById(R.id.pull_icon);
		refreshStateTextView = (TextView) refreshView
				.findViewById(R.id.state_tv);
		refreshingView = refreshView.findViewById(R.id.refreshing_icon);
		refreshStateImageView = refreshView.findViewById(R.id.state_iv);
		// 初始化上拉布局
		pullUpView = loadmoreView.findViewById(R.id.pullup_icon);
		loadStateTextView = (TextView) loadmoreView
				.findViewById(R.id.loadstate_tv);
		loadingView = loadmoreView.findViewById(R.id.loading_icon);
		loadStateImageView = loadmoreView.findViewById(R.id.loadstate_iv);
	}

	@Override
	protected void onLayout(boolean changed, int l, int t, int r, int b)
	{
		if (!isLayout)
		{
			// 這裡是第一次進來的時候做一些初始化
			refreshView = getChildAt(0);
			pullableView = getChildAt(1);
			loadmoreView = getChildAt(2);
			isLayout = true;
			initView();
			refreshDist = ((ViewGroup) refreshView).getChildAt(0)
					.getMeasuredHeight();
			loadmoreDist = ((ViewGroup) loadmoreView).getChildAt(0)
					.getMeasuredHeight();
		}
		// 改變子控件的布局,這裡直接用(pullDownY + pullUpY)作為偏移量,這樣就可以不對當前狀態作區分
		refreshView.layout(0,
				(int) (pullDownY + pullUpY) - refreshView.getMeasuredHeight(),
				refreshView.getMeasuredWidth(), (int) (pullDownY + pullUpY));
		pullableView.layout(0, (int) (pullDownY + pullUpY),
				pullableView.getMeasuredWidth(), (int) (pullDownY + pullUpY)
						+ pullableView.getMeasuredHeight());
		loadmoreView.layout(0,
				(int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight(),
				loadmoreView.getMeasuredWidth(),
				(int) (pullDownY + pullUpY) + pullableView.getMeasuredHeight()
						+ loadmoreView.getMeasuredHeight());
	}

	class MyTimer
	{
		private Handler handler;
		private Timer timer;
		private MyTask mTask;

		public MyTimer(Handler handler)
		{
			this.handler = handler;
			timer = new Timer();
		}

		public void schedule(long period)
		{
			if (mTask != null)
			{
				mTask.cancel();
				mTask = null;
			}
			mTask = new MyTask(handler);
			timer.schedule(mTask, 0, period);
		}

		public void cancel()
		{
			if (mTask != null)
			{
				mTask.cancel();
				mTask = null;
			}
		}

		class MyTask extends TimerTask
		{
			private Handler handler;

			public MyTask(Handler handler)
			{
				this.handler = handler;
			}

			@Override
			public void run()
			{
				handler.obtainMessage().sendToTarget();
			}

		}
	}

	/**
	 * 刷新加載回調接口
	 * 
	 * @author chenjing
	 * 
	 */
	public interface OnRefreshListener
	{
		/**
		 * 刷新操作
		 */
		void onRefresh(PullToRefreshLayout pullToRefreshLayout);

		/**
		 * 加載操作
		 */
		void onLoadMore(PullToRefreshLayout pullToRefreshLayout);
	}

}
上面就是整個布局的代碼,並不是很難。

 

下面看各個View對Pullable接口的實現,ListView和GridView還有ExpandableListView的判斷方法是一樣的:

PullableListView:

 

package com.jingchen.pulltorefresh.pullableview;

import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.widget.ListView;

public class PullableListView extends ListView implements Pullable
{

	public PullableListView(Context context)
	{
		super(context);
	}

	public PullableListView(Context context, AttributeSet attrs)
	{
		super(context, attrs);
	}

	public PullableListView(Context context, AttributeSet attrs, int defStyle)
	{
		super(context, attrs, defStyle);
	}

	@Override
	public boolean canPullDown()
	{
		if (getCount() == 0)
		{
			// 沒有item的時候也可以下拉刷新
			return true;
		} else if (getFirstVisiblePosition() == 0
				&& getChildAt(0).getTop() >= 0)
		{
			// 滑到ListView的頂部了
			return true;
		} else
			return false;
	}

	@Override
	public boolean canPullUp()
	{
		if (getCount() == 0)
		{
			// 沒有item的時候也可以上拉加載
			return true;
		} else if (getLastVisiblePosition() == (getCount() - 1))
		{
			// 滑到底部了
			if (getChildAt(getLastVisiblePosition() - getFirstVisiblePosition()) != null
					&& getChildAt(
							getLastVisiblePosition()
									- getFirstVisiblePosition()).getBottom() <= getMeasuredHeight())
				return true;
		}
		return false;
	}
}

 

PullableExpandableListView:

 

package com.jingchen.pulltorefresh.pullableview;

import android.content.Context;
import android.util.AttributeSet;
import android.widget.ExpandableListView;

public class PullableExpandableListView extends ExpandableListView implements
		Pullable
{

	public PullableExpandableListView(Context context)
	{
		super(context);
	}

	public PullableExpandableListView(Context context, AttributeSet attrs)
	{
		super(context, attrs);
	}

	public PullableExpandableListView(Context context, AttributeSet attrs,
			int defStyle)
	{
		super(context, attrs, defStyle);
	}

	@Override
	public boolean canPullDown()
	{
		if (getCount() == 0)
		{
			// 沒有item的時候也可以下拉刷新
			return true;
		} else if (getFirstVisiblePosition() == 0
				&& getChildAt(0).getTop() >= 0)
		{
			// 滑到頂部了
			return true;
		} else
			return false;
	}

	@Override
	public boolean canPullUp()
	{
		if (getCount() == 0)
		{
			// 沒有item的時候也可以上拉加載
			return true;
		} else if (getLastVisiblePosition() == (getCount() - 1))
		{
			// 滑到底部了
			if (getChildAt(getLastVisiblePosition() - getFirstVisiblePosition()) != null
					&& getChildAt(
							getLastVisiblePosition()
									- getFirstVisiblePosition()).getBottom() <= getMeasuredHeight())
				return true;
		}
		return false;
	}

}

 

PullableGridView:

 

package com.jingchen.pulltorefresh.pullableview;

import android.content.Context;
import android.util.AttributeSet;
import android.widget.GridView;

public class PullableGridView extends GridView implements Pullable
{

	public PullableGridView(Context context)
	{
		super(context);
	}

	public PullableGridView(Context context, AttributeSet attrs)
	{
		super(context, attrs);
	}

	public PullableGridView(Context context, AttributeSet attrs, int defStyle)
	{
		super(context, attrs, defStyle);
	}

	@Override
	public boolean canPullDown()
	{
		if (getCount() == 0)
		{
			// 沒有item的時候也可以下拉刷新
			return true;
		} else if (getFirstVisiblePosition() == 0
				&& getChildAt(0).getTop() >= 0)
		{
			// 滑到頂部了
			return true;
		} else
			return false;
	}

	@Override
	public boolean canPullUp()
	{
		if (getCount() == 0)
		{
			// 沒有item的時候也可以上拉加載
			return true;
		} else if (getLastVisiblePosition() == (getCount() - 1))
		{
			// 滑到底部了
			if (getChildAt(getLastVisiblePosition() - getFirstVisiblePosition()) != null
					&& getChildAt(
							getLastVisiblePosition()
									- getFirstVisiblePosition()).getBottom() <= getMeasuredHeight())
				return true;
		}
		return false;
	}

}

PullableScrollView:

 

 

package com.jingchen.pulltorefresh.pullableview;

import android.content.Context;
import android.util.AttributeSet;
import android.widget.ScrollView;

public class PullableScrollView extends ScrollView implements Pullable
{

	public PullableScrollView(Context context)
	{
		super(context);
	}

	public PullableScrollView(Context context, AttributeSet attrs)
	{
		super(context, attrs);
	}

	public PullableScrollView(Context context, AttributeSet attrs, int defStyle)
	{
		super(context, attrs, defStyle);
	}

	@Override
	public boolean canPullDown()
	{
		if (getScrollY() == 0)
			return true;
		else
			return false;
	}

	@Override
	public boolean canPullUp()
	{
		if (getScrollY() >= (getChildAt(0).getHeight() - getMeasuredHeight()))
			return true;
		else
			return false;
	}

}

PullableWebView:

 

 

package com.jingchen.pulltorefresh.pullableview;

import android.content.Context;
import android.util.AttributeSet;
import android.webkit.WebView;

public class PullableWebView extends WebView implements Pullable
{

	public PullableWebView(Context context)
	{
		super(context);
	}

	public PullableWebView(Context context, AttributeSet attrs)
	{
		super(context, attrs);
	}

	public PullableWebView(Context context, AttributeSet attrs, int defStyle)
	{
		super(context, attrs, defStyle);
	}

	@Override
	public boolean canPullDown()
	{
		if (getScrollY() == 0)
			return true;
		else
			return false;
	}

	@Override
	public boolean canPullUp()
	{
		if (getScrollY() >= getContentHeight() * getScale()
				- getMeasuredHeight())
			return true;
		else
			return false;
	}
}

ImageView和TextView就不貼了,我直接在方法裡返回了true。

 

OK了,整個demo的代碼有點多,就不貼了。

源碼下載

 

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