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 Android教程網 >> Android技術 >> 關於Android編程 >> Android_自定義切換控件SwitchView

Android_自定義切換控件SwitchView

編輯:關於Android編程

1.示意圖

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<喎?/kf/ware/vc/" target="_blank" class="keylink">vcD4KPGgxPjIu19S2qNLlv9i8/lN3aXRjaFZpZXc8L2gxPgo8cD48L3A+CjxibG9ja3F1b3RlPgo8cD48L3A+CjxwcmUgY2xhc3M9"brush:java;">public class SwitchView extends View { public static final String TAG = SwitchView.class.getSimpleName(); // 狀態 public static final int STATUS_OFF = 0; public static final int STATUS_ON = 1; public static final int STATUS_SCROLING = 2; // 用於顯示的文本 private String mOnText = "打開"; private String mOffText = "關閉"; private int mSwitchStatus = STATUS_OFF; private boolean mHasScrolled = false;// 表示是否發生過滾動 private int mSrcX = 0, mDstX = 0; private int mBmpWidth = 0; private int mBmpHeight = 0; private int mThumbWidth = 0; private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); private OnSwitchChangedListener mOnSwitchChangedListener = null; // 開關狀態圖 Bitmap mSwitch_off, mSwitch_on, mSwitch_thumb; public SwitchView(Context context) { this(context, null); } public SwitchView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public SwitchView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } // 初始化三幅圖片 private void init() { Resources res = getResources(); mSwitch_off = BitmapFactory.decodeResource(res, R.drawable.bg_switch_off); mSwitch_on = BitmapFactory.decodeResource(res, R.drawable.bg_switch_on); mSwitch_thumb = BitmapFactory.decodeResource(res, R.drawable.switch_thumb); mBmpWidth = mSwitch_on.getWidth(); mBmpHeight = mSwitch_on.getHeight(); mThumbWidth = mSwitch_thumb.getWidth(); } @Override public void setLayoutParams(LayoutParams params) { params.width = mBmpWidth; params.height = mBmpHeight; super.setLayoutParams(params); } /** * 設置監聽器 * */ public void setOnSwitchChangedListener(OnSwitchChangedListener l) { mOnSwitchChangedListener = l; } /** * 設置文本 */ public void setText(final String onText, final String offText) { mOnText = onText; mOffText = offText; invalidate(); } /** * 設置開關的狀態 */ public void setStatus(boolean on) { mSwitchStatus = (on ? STATUS_ON : STATUS_OFF); } @Override public boolean onTouchEvent(MotionEvent event) { int action = event.getAction(); switch (action) { case MotionEvent.ACTION_DOWN: mSrcX = (int) event.getX(); break; case MotionEvent.ACTION_MOVE: mDstX = Math.max((int) event.getX(), 10); mDstX = Math.min(mDstX, 62); if (mSrcX == mDstX) return true; mHasScrolled = true; AnimationTransRunnable aTransRunnable = new AnimationTransRunnable(mSrcX, mDstX, 0); new Thread(aTransRunnable).start(); mSrcX = mDstX; break; case MotionEvent.ACTION_UP: if (mHasScrolled == false) {// 如果沒有發生過滑動,就意味著這是一次單擊過程 mSwitchStatus = Math.abs(mSwitchStatus - 1); int xFrom = 10, xTo = 62; if (mSwitchStatus == STATUS_OFF) { xFrom = 62; xTo = 10; } AnimationTransRunnable runnable = new AnimationTransRunnable(xFrom, xTo, 1); new Thread(runnable).start(); } else { invalidate(); mHasScrolled = false; } // 狀態改變的時候 回調事件函數 if (mOnSwitchChangedListener != null) { mOnSwitchChangedListener.onSwitchChanged(this, mSwitchStatus); } break; default: break; } return true; } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); // 繪圖的時候 內部用到了一些數值的硬編碼,其實不太好, // 主要是考慮到圖片的原因,圖片周圍有透明邊界,所以要有一定的偏移 // 硬編碼的數值只要看懂了代碼,其實可以理解其含義,可以做相應改進。 mPaint.setTextSize(14); mPaint.setTypeface(Typeface.DEFAULT_BOLD); if (mSwitchStatus == STATUS_OFF) { drawBitmap(canvas, null, null, mSwitch_off); drawBitmap(canvas, null, null, mSwitch_thumb); mPaint.setColor(Color.rgb(105, 105, 105)); canvas.translate(mSwitch_thumb.getWidth(), 0); canvas.drawText(mOffText, 0, 20, mPaint); } else if (mSwitchStatus == STATUS_ON) { drawBitmap(canvas, null, null, mSwitch_on); int count = canvas.save(); canvas.translate(mSwitch_on.getWidth() - mSwitch_thumb.getWidth(), 0); drawBitmap(canvas, null, null, mSwitch_thumb); mPaint.setColor(Color.WHITE); canvas.restoreToCount(count); canvas.drawText(mOnText, 17, 20, mPaint); } else { // SWITCH_SCROLING mSwitchStatus = mDstX > 35 ? STATUS_ON : STATUS_OFF; drawBitmap(canvas, new Rect(0, 0, mDstX, mBmpHeight), new Rect(0, 0, (int) mDstX, mBmpHeight), mSwitch_on); mPaint.setColor(Color.WHITE); canvas.drawText(mOnText, 17, 20, mPaint); int count = canvas.save(); canvas.translate(mDstX, 0); drawBitmap(canvas, new Rect(mDstX, 0, mBmpWidth, mBmpHeight), new Rect(0, 0, mBmpWidth - mDstX, mBmpHeight), mSwitch_off); canvas.restoreToCount(count); count = canvas.save(); canvas.clipRect(mDstX, 0, mBmpWidth, mBmpHeight); canvas.translate(mThumbWidth, 0); mPaint.setColor(Color.rgb(105, 105, 105)); canvas.drawText(mOffText, 0, 20, mPaint); canvas.restoreToCount(count); count = canvas.save(); canvas.translate(mDstX - mThumbWidth / 2, 0); drawBitmap(canvas, null, null, mSwitch_thumb); canvas.restoreToCount(count); } } public void drawBitmap(Canvas canvas, Rect src, Rect dst, Bitmap bitmap) { dst = (dst == null ? new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()) : dst); Paint paint = new Paint(); canvas.drawBitmap(bitmap, src, dst, paint); } /** * AnimationTransRunnable 做滑動動畫所使用的線程 */ private class AnimationTransRunnable implements Runnable { private int srcX, dstX; private int duration; public AnimationTransRunnable(float srcX, float dstX, final int duration) { this.srcX = (int) srcX; this.dstX = (int) dstX; this.duration = duration; } @Override public void run() { final int patch = (dstX > srcX ? 5 : -5); if (duration == 0) { SwitchView.this.mSwitchStatus = STATUS_SCROLING; SwitchView.this.postInvalidate(); } else { int x = srcX + patch; while (Math.abs(x - dstX) > 5) { mDstX = x; SwitchView.this.mSwitchStatus = STATUS_SCROLING; SwitchView.this.postInvalidate(); x += patch; try { Thread.sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } mDstX = dstX; SwitchView.this.mSwitchStatus = mDstX > 35 ? STATUS_ON : STATUS_OFF; SwitchView.this.postInvalidate(); } } } public static interface OnSwitchChangedListener { public abstract void onSwitchChanged(SwitchView obj, int status); } }

3.源碼下載

http://download.csdn.net/detail/strawberry2013/7309871

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