Android教程網
  1. 首頁
  2. Android 技術
  3. Android 手機
  4. Android 系統教程
  5. Android 游戲
 Android教程網 >> Android技術 >> 關於Android編程 >> ListView與Adapter筆記:ZrcListView

ListView與Adapter筆記:ZrcListView

編輯:關於Android編程

github:https://github.com/zarics/ZrcListView

先貼一個自己畫的ZrcListView的UML類圖(學習ing。。。)
這裡寫圖片描述


首先說下他的整個大體的布沮喎?/kf/yidong/wp/" target="_blank" class="keylink">WPGJyIC8+DQo8aW1nIGFsdD0="這裡寫圖片描述" src="/uploadfile/Collfiles/20160422/20160422091125749.png" title="\" />
SimpleHeader是根據狀態來draw自己的,一般是不畫空白,下拉時把setHeadable設置的SimpleHeader給畫出來;然後如果你把MainActivity中loadMZ喎?/kf/ware/vc/" target="_blank" class="keylink">vcmXXosrNtfTE48Cttbm117K/xOO74beiz9a809TYuPy24LXEtq+7rdK71rHU2sXco6zLtcP3y/y008q81sHW1ba81NrEx7XEsqLDu9PQ0OjSqtf2yrLDtLSmwO2ho9XiwO+1xFNpbXBsZUhlYWRlcrrNU2ltcGxlRm9vdGVy09DH0ta709DSu7j2o7u2+MfSy/vSssq1z9bBy0xpc3RWaWV3tcRIZWFkZXJWaWV3us1Gb290ZXJWaWV3tcS5psTco6y1q8rH1NrL+9XiuPbP7sS/wO/Du9PQ08O1vaOoyc/Su8aqzsTVwsu1tcTT0NK7uPa+zcrHwPvTw0hlYWRlclZpZXfAtMq1z9bPwsCty6LQwravu62jqaOs1eK49rrzw+a74cu1tb3U9cO0yrXP1rXEoaM8L3A+DQo8aDIgaWQ9"滾動的實現">滾動的實現

想知道滾動方面的實現要看什麼呢?當然是觸摸事件的監聽啦。而onTouchEvent只有在ZrcAbsListView中才有實現,看來是在這裡實現的了。

@Override
    public boolean onTouchEvent(MotionEvent ev) {
        try {
            if (!isEnabled()) {
                return isClickable() || isLongClickable();
            }
            if (!mIsAttached) {
                return false;
            }
            initVelocityTrackerIfNotExists();
            mVelocityTracker.addMovement(ev);
            final int actionMasked = ev.getActionMasked();
            switch (actionMasked) {
            case MotionEvent.ACTION_DOWN: {
                onTouchDown(ev);
                break;
            }
            case MotionEvent.ACTION_MOVE: {
                onTouchMove(ev);
                break;
            }
            case MotionEvent.ACTION_UP: {
                onTouchUp(ev);
                break;
            }
            case MotionEvent.ACTION_CANCEL: {
                onTouchCancel();
                break;
            }
            case MotionEvent.ACTION_POINTER_UP: {
                onSecondaryPointerUp(ev);
                final int x = mMotionX;
                final int y = mMotionY;
                final int motionPosition = pointToPosition(x, y);
                if (motionPosition >= 0) {
                    mMotionPosition = motionPosition;
                }
                mLastY = y;
                break;
            }
            case MotionEvent.ACTION_POINTER_DOWN: {
                final int index = ev.getActionIndex();
                final int id = ev.getPointerId(index);
                final int x = (int) ev.getX(index);
                final int y = (int) ev.getY(index);
                mMotionCorrection = 0;
                mActivePointerId = id;
                mMotionX = x;
                mMotionY = y;
                final int motionPosition = pointToPosition(x, y);
                if (motionPosition >= 0) {
                    mMotionPosition = motionPosition;
                }
                mLastY = y;
                break;
            }
            }
            return true;
        } catch (Throwable e) {
            e.printStackTrace();
            return false;
        }
    }

看起來似乎很復雜,但是其實只需要關心ACTION_MOVE即可;

private void onTouchMove(MotionEvent ev) {
        if (mTouchMode == TOUCH_MODE_INVALID) {
            mTouchMode = TOUCH_MODE_SCROLL;
        }
        int pointerIndex = ev.findPointerIndex(mActivePointerId);
        if (pointerIndex == -1) {
            pointerIndex = 0;
            mActivePointerId = ev.getPointerId(pointerIndex);
        }
        if (mDataChanged) {
            layoutChildren();
        }
        final int x = (int) ev.getX(pointerIndex);
        final int y = (int) ev.getY(pointerIndex);
        switch (mTouchMode) {
        case TOUCH_MODE_DOWN:
        case TOUCH_MODE_TAP:
        case TOUCH_MODE_DONE_WAITING:
            startScrollIfNeeded(x, y);
            break;
        case TOUCH_MODE_SCROLL:
            scrollIfNeeded(x, y);
            break;
        }
    }

startScrollIfNeeded中最後也還是調用scrollIfNeeded;直接看看scrollIfNeeded

private void scrollIfNeeded(int x, int y) {
        final int rawDeltaY = y - mMotionY;
        final int deltaY = rawDeltaY - mMotionCorrection;
        int incrementalDeltaY = mLastY != Integer.MIN_VALUE ? y - mLastY
                : deltaY;
        if (mTouchMode == TOUCH_MODE_SCROLL) {
            if (y != mLastY) {
                if (Math.abs(rawDeltaY) > mTouchSlop) {
                    final ViewParent parent = getParent();
                    if (parent != null) {
                        parent.requestDisallowInterceptTouchEvent(true);
                    }
                }
                boolean atEdge = false;
                if (incrementalDeltaY != 0) {
                    atEdge = trackMotionScroll(deltaY, incrementalDeltaY);
                }
                if (atEdge) {
                    if (mVelocityTracker != null) {
                        mVelocityTracker.clear();
                    }
                }
                mMotionX = x;
                mMotionY = y;
                mLastY = y;
            }
        }
    }

trackMotionScroll跟進去;這裡就是重點

boolean trackMotionScroll(int deltaY, int incrementalDeltaY) {
        final int childCount = getChildCount();
        final int firstPosition = mFirstPosition;
        final int firstTop = childCount == 0 ? mFirstTop : getChildAt(0)
                .getTop();
        int lastBottom = childCount == 0 ? firstTop
                : getChildAt(childCount - 1).getBottom();
        if (firstPosition + childCount >= mItemCount - 1) {
            if (!isRefreshing && !isLoadingMore && isLoadMoreOn
                    && onLoadMoreStart != null) {
                isLoadingMore = true;
                onLoadMoreStart.onStart();
            }
        }
        if (isRefreshing || isLoadingMore) {
            if (mZrcFooter != null) {
                lastBottom += mZrcFooter.getHeight();
            }
        }
        final int mPaddingBottom = getPaddingBottom();
        final int mPaddingTop = getPaddingTop();
        final Rect listPadding = mListPadding;
        int effectivePaddingTop = 0;
        int effectivePaddingBottom = 0;
        final int spaceAbove = effectivePaddingTop - firstTop;
        final int end = getHeight() - effectivePaddingBottom;
        final int spaceBelow = lastBottom - end;
        final int height = getHeight() - mPaddingBottom - mPaddingTop;
        if (incrementalDeltaY < 0) {
            incrementalDeltaY = Math.max(-(height - 1), incrementalDeltaY);
        } else {
            incrementalDeltaY = Math.min(height - 1, incrementalDeltaY);
        }
        final Headable zrcHeader = mZrcHeader;
        final boolean isTooShort = childCount == mItemCount
                && lastBottom - firstTop < getHeight();
        final int topOffset = firstTop
                - (listPadding.top + mFirstTopOffset + (showHeader ? zrcHeader
                        .getHeight() : 0));
        final int bottomOffset = isTooShort ? firstTop - listPadding.top
                : lastBottom - getHeight() + listPadding.bottom
                        + mLastBottomOffset;
        final boolean isOutOfTop = firstPosition == 0 && topOffset > 0;
        final boolean isOutOfBottom = firstPosition + childCount == mItemCount
                && bottomOffset < 0;
        final boolean cannotScrollDown = (isOutOfTop && incrementalDeltaY > 0);
        final boolean cannotScrollUp = (isOutOfBottom && incrementalDeltaY <= 0);
        if (isTooShort && cannotScrollDown && mTouchMode == TOUCH_MODE_RESCROLL) {
            mTouchMode = TOUCH_MODE_FLING;
            return true;
        }
        if (isOutOfTop || isOutOfBottom) {
            if (mTouchMode == TOUCH_MODE_SCROLL) {
                incrementalDeltaY /= 1.7f;
                if (zrcHeader != null && isOutOfTop) {
                    final int state = zrcHeader.getState();
                    if (topOffset >= zrcHeader.getHeight()) {
                        if (state == Headable.STATE_PULL
                                || state == Headable.STATE_REST) {
                            zrcHeader.stateChange(Headable.STATE_RELEASE, null);
                        }
                    } else {
                        if (state == Headable.STATE_RELEASE
                                || state == Headable.STATE_REST) {
                            zrcHeader.stateChange(Headable.STATE_PULL, null);
                        }
                    }
                }
            }
            if (mTouchMode == TOUCH_MODE_RESCROLL && false) {
                if (isOutOfTop && zrcHeader != null) {
                    final int state = zrcHeader.getState();
                    if (topOffset < 10
                            && (state == Headable.STATE_SUCCESS || state == Headable.STATE_FAIL)) {
                        zrcHeader.stateChange(Headable.STATE_REST, null);
                        removeCallbacks(mResetRunnable);
                    }
                }
            }
            if (mTouchMode == TOUCH_MODE_FLING) {
                if (cannotScrollDown) {
                    incrementalDeltaY /= 1.7f;
                    int duration = firstTop - listPadding.top;
                    if (duration > getHeight() / 6) {
                        return true;
                    }
                } else if (cannotScrollUp && !isOutOfTop) {
                    incrementalDeltaY /= 1.7f;
                    int duration = bottomOffset;
                    if (duration < -getHeight() / 6) {
                        return true;
                    }
                }
            } else {
                if (incrementalDeltaY > 0) {
                    int duration = firstTop - listPadding.top;
                    if (duration > getHeight() / 2) {
                        return true;
                    }
                } else if (incrementalDeltaY < 0 && !isOutOfTop) {
                    int duration = bottomOffset;
                    if (duration < -getHeight() / 2) {
                        return true;
                    }
                }
            }
            if (onScrollStateListener != null) {
                if (mScrollState != OnScrollStateListener.EDGE) {
                    mScrollState = OnScrollStateListener.EDGE;
                    onScrollStateListener.onChange(OnScrollStateListener.EDGE);
                }
            }
        } else {
            if (zrcHeader != null) {
                if (zrcHeader.getState() == Headable.STATE_PULL) {
                    zrcHeader.stateChange(Headable.STATE_REST, null);
                }
            }
            if (incrementalDeltaY > 5) {
                if (onScrollStateListener != null) {
                    if (mScrollState != OnScrollStateListener.UP) {
                        mScrollState = OnScrollStateListener.UP;
                        onScrollStateListener
                                .onChange(OnScrollStateListener.UP);
                    }
                }
            } else if (incrementalDeltaY < -5) {
                if (onScrollStateListener != null) {
                    if (mScrollState != OnScrollStateListener.DOWN) {
                        mScrollState = OnScrollStateListener.DOWN;
                        onScrollStateListener
                                .onChange(OnScrollStateListener.DOWN);
                    }
                }
            }
        }
        //---------------------漂亮的分割線-----------------
        final boolean down = incrementalDeltaY < 0;
        final int headerViewsCount = getHeaderViewsCount();
        final int footerViewsStart = mItemCount - getFooterViewsCount();
        int start = 0;
        int count = 0;
        if (down) {
            int top = -incrementalDeltaY;
            for (int i = 0; i < childCount; i++) {
                final View child = getChildAt(i);
                if (child.getBottom() >= top + Math.min(0, bottomOffset)) {
                    break;
                } else {
                    count++;
                    int position = firstPosition + i;
                    if (position >= headerViewsCount
                            && position < footerViewsStart) {
                        mRecycler.addScrapView(child, position);
                    }
                }
            }
        } else {
            int bottom = getHeight() - incrementalDeltaY;
            for (int i = childCount - 1; i >= 0; i--) {
                final View child = getChildAt(i);
                if (child.getTop() <= bottom + Math.max(0, topOffset)) {
                    break;
                } else {
                    start = i;
                    count++;
                    int position = firstPosition + i;
                    if (position >= headerViewsCount
                            && position < footerViewsStart) {
                        mRecycler.addScrapView(child, position);
                    }
                }
            }
        }
        mBlockLayoutRequests = true;
        if (count > 0) {
            detachViewsFromParent(start, count);
            mRecycler.removeSkippedScrap();
        }
        if (!awakenScrollBars()) {
            invalidate();
        }
        offsetChildrenTopAndBottom(incrementalDeltaY);
        if (down) {
            mFirstPosition += count;
        }
        final int absIncrementalDeltaY = Math.abs(incrementalDeltaY);
        if (spaceAbove < absIncrementalDeltaY
                || spaceBelow < absIncrementalDeltaY) {
            fillGap(down);
        }

        mFirstTop = getChildCount() == 0 ? mFirstTop + incrementalDeltaY
                : getChildAt(0).getTop();
        if (mSelectorPosition != INVALID_POSITION) {
            final int childIndex = mSelectorPosition - mFirstPosition;
            if (childIndex >= 0 && childIndex < getChildCount()) {
                positionSelector(INVALID_POSITION, getChildAt(childIndex));
            }
        } else {
            mSelectorRect.setEmpty();
        }
        mBlockLayoutRequests = false;
        invokeOnItemScrollListener();
        return false;
    }

代碼雖多但是其實做了兩件事,第一件分割符上面的判斷並設置SimpleHeader的狀態,SimpleHeader會根據狀態做不同的變化;第二件根據需要調用fillGap(down)、offsetTopAndBottom使得ListView滾動起來。貼一下SimpleHeader的draw代碼

@Override
    public boolean draw(Canvas canvas, int left, int top, int right, int bottom) {
        boolean more = false;
        final int width = right - left;
        final int height = mHeight;
        final int offset = bottom - top;
        canvas.save();
        if (isClipCanvas) {
            canvas.clipRect(left + 5, 1, right + 5, bottom - 1);
        }
        switch (mState) {
        case STATE_REST:
            break;
        case STATE_PULL:
        case STATE_RELEASE:
            if (offset < 10) {
                break;
            }
            mPaint.setColor(mPointColor);
            for (int i = 0; i < mPice; i++) {
                int angleParam;
                if (offset < height * 3 / 4) {
                    angleParam = offset * 16 / height - 3;// 每1%轉0.16度;
                } else {
                    angleParam = offset * 300 / height - 217;// 每1%轉3度;
                }
                float angle = -(i * (360 / mPice) - angleParam) * PI / 180;
                float radiusParam;
                if (offset <= height) {
                    radiusParam = offset / (float) height;
                    radiusParam = 1 - radiusParam;
                    radiusParam *= radiusParam;
                    radiusParam = 1 - radiusParam;
                } else {
                    radiusParam = 1;
                }
                float radius = width / 2 - radiusParam * (width / 2 - mCircleRadius);
                float x = (float) (width / 2 + radius * Math.cos(angle));
                float y = (float) (offset / 2 + radius * Math.sin(angle));
                canvas.drawCircle(x, y + top, mPointRadius, mPaint);
            }
            break;
        case STATE_LOADING:
            more = true;
            mPaint.setColor(mPointColor);
            for (int i = 0; i < mPice; i++) {
                int angleParam = mTime * 5;
                float angle = -(i * (360 / mPice) - angleParam) * PI / 180;
                float radius = mCircleRadius;
                float x = (float) (width / 2 + radius * Math.cos(angle));
                float y;
                if (offset < height) {
                    y = (float) (offset - height / 2 + radius * Math.sin(angle));
                } else {
                    y = (float) (offset / 2 + radius * Math.sin(angle));
                }
                canvas.drawCircle(x, y + top, mPointRadius, mPaint);
            }
            mTime++;
            break;
        case STATE_SUCCESS:
        case STATE_FAIL:
            more = true;
            final int time = mTime;
            if (time < 30) {
                mPaint.setColor(mPointColor);
                for (int i = 0; i < mPice; i++) {
                    int angleParam = mTime * 10;
                    float angle = -(i * (360 / mPice) - angleParam) * PI / 180;
                    float radius = mCircleRadius + time * mCircleRadius;
                    float x = (float) (width / 2 + radius * Math.cos(angle));
                    float y;
                    if (offset < height) {
                        y = (float) (offset - height / 2 + radius * Math.sin(angle));
                    } else {
                        y = (float) (offset / 2 + radius * Math.sin(angle));
                    }
                    canvas.drawCircle(x, y + top, mPointRadius, mPaint);
                }
                mPaint.setColor(mTextColor);
                mPaint.setAlpha(time * 255 / 30);
                String text = mMsg != null ? mMsg : mState == STATE_SUCCESS ? "加載成功" : "加載失敗";
                float y;
                if (offset < height) {
                    y = offset - height / 2;
                } else {
                    y = offset / 2;
                }
                canvas.drawText(text, width / 2, y + top + mFontOffset, mPaint);
            } else {
                mPaint.setColor(mTextColor);
                String text = mMsg != null ? mMsg : mState == STATE_SUCCESS ? "加載成功" : "加載失敗";
                float y;
                if (offset < height) {
                    y = offset - height / 2;
                    mPaint.setAlpha(offset * 255 / height);
                } else {
                    y = offset / 2;
                }
                canvas.drawText(text, width / 2, y + top + mFontOffset, mPaint);
            }
            mTime++;
            break;
        }
        canvas.restore();
        return more;
    }

這裡有個問題那麼draw這個函數什麼時候調用呢,其實是這樣的:ZrcListView再畫自己的時候會調用draw–>onDraw–>dispatchDraw而在ZrcAbsListView中重寫了,在這裡調用了header和footer的draw方法。這樣ZrcListView在畫自己的時候也會去畫header和footer了。

還有一個關鍵點是ListView內部是怎麼滾動起來的呢?我也是看了上面郭神的文章才了解的,具體大家可以細細去看,我這裡寫一個我理解的流程。fillGap主要是填充加載View到ListView中fillGap–>fillUp/fillDown–>makeAndAddView–>obtainView(真正把View從無到有的方法,如果緩存裡沒有就是從這裡獲得)–>setupChild(這個方法裡View已經加入了,這時候就是滾動了)–>offsetTopAndBottom(移動)

最後一點ListView整個控件又是怎麼移動的呢?我們知道下拉的時候它需要往下移動(一般移動量是手指移動的一半,這樣比較有下拉的感覺)讓出一定空間好讓SimpleHeader可以展示自己。
關於這個分為兩部分,第一部分:ListView跟隨手指移動而移動它的二分之一量;第二部分松開手指(可能會播放動畫也可能不會)後ListView上移值原始位置
首先看第一部分,找了N久沒找到他是怎麼移動的;後來我一步步跟蹤代碼最後我把offsetTopAndBottom這段移動ListView內部的代碼注釋掉發現子View動不了(肯定的)整個ListView也不會移動。於是有了如下猜想:
這裡寫圖片描述
所以其實ListView內部子view的offsetTopAndBottom就是整個ListView的移動他並沒有在外面包一層View。心中一萬只某馬奔騰而過。。。待驗證?????
再然後說說第二部分:一句話概括就是在ACTION_UP裡利用Scroller讓ListView自然的飄逸的移動到原來的位置

Adapter

ZrcListView的Adapter需要說下,看上面的類圖可以看到一個HeaderViewListAdapter,這個是干嘛的呢?我把getView代碼貼出來

public View getView(int position, View convertView, ViewGroup parent) {
        // Header (negative positions will throw an IndexOutOfBoundsException)
        int numHeaders = getHeadersCount();
        if (position < numHeaders) {
            return mHeaderViewInfos.get(position).view;
        }

        // Adapter
        final int adjPosition = position - numHeaders;
        int adapterCount = 0;
        if (mAdapter != null) {
            adapterCount = mAdapter.getCount();
            if (adjPosition < adapterCount) {
                return mAdapter.getView(adjPosition, convertView, parent);
            }
        }

        // Footer (off-limits positions will throw an IndexOutOfBoundsException)
        return mFooterViewInfos.get(adjPosition - adapterCount).view;
    }

還記得剛開始那個布局圖嗎,那個結構就是在這裡進行處理的。

    private final ListAdapter mAdapter;
    // These two ArrayList are assumed to NOT be null.
    // They are indeed created when declared in ListView and then shared.
    ArrayList mHeaderViewInfos;
    ArrayList mFooterViewInfos;

沒錯,這個就是實現ListView的HeaderView和FooterView功能的地方。HeaderViewListAdapter這個類裡的這三個,mAdapter就是ListView的視圖只有一個,mHeaderViewInfos和mFooterViewInfos則可以有多個,你可以一直addHeaderView往裡面加各種View。效果就是ListView.addHeaderView的效果


小白一枚,學習記錄,輕噴

  1. 上一頁:
  2. 下一頁:
熱門文章
閱讀排行版
Copyright © Android教程網 All Rights Reserved