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 Android教程網 >> Android技術 >> 關於Android編程 >> ART世界探險(18) InlineMethod

ART世界探險(18) InlineMethod

編輯:關於Android編程

好,我們還是先復習一下上上節學到的圖:
mir2lir

在開始InlineMethod之前,我們再繼續補充一點BasicBlock的知識。

BasicBlock中針對MIR的相關操作

AppendMIR

AppendMIR的作用是將MIR增加到一個BasicBlock的結尾。

/* Insert an MIR instruction to the end of a basic block. */
void BasicBlock::AppendMIR(MIR* mir) {
  // Insert it after the last MIR.
  InsertMIRListAfter(last_mir_insn, mir, mir);
}

InsertMIRListAfter

一個標准的鏈表,實現MIR的列表隊尾增加元素。

void BasicBlock::InsertMIRListAfter(MIR* insert_after, MIR* first_list_mir, MIR* last_list_mir) {
  // If no MIR, we are done.
  if (first_list_mir == nullptr || last_list_mir == nullptr) {
    return;
  }

  // If insert_after is null, assume BB is empty.
  if (insert_after == nullptr) {
    first_mir_insn = first_list_mir;
    last_mir_insn = last_list_mir;
    last_list_mir->next = nullptr;
  } else {
    MIR* after_list = insert_after->next;
    insert_after->next = first_list_mir;
    last_list_mir->next = after_list;
    if (after_list == nullptr) {
      last_mir_insn = last_list_mir;
    }
  }

  // Set this BB to be the basic block of the MIRs.
  MIR* last = last_list_mir->next;
  for (MIR* mir = first_list_mir; mir != last; mir = mir->next) {
    mir->bb = id;
  }
}

編譯的第一個大步驟是MIRGraph::InlineMethod。
我們上一節准備了指令集和BasicBlock等儲備知識,下面我們正式開始分析這第一個大步驟。

MIRGraph::InlineMethod

InlineMethod的作用是將一個Dex方法插入到MIRGraph中的當前插入點中。

void MIRGraph::InlineMethod(const DexFile::CodeItem* code_item, uint32_t access_flags,
                           InvokeType invoke_type ATTRIBUTE_UNUSED, uint16_t class_def_idx,
                           uint32_t method_idx, jobject class_loader, const DexFile& dex_file) {
  current_code_item_ = code_item;

第一步先把傳進來的code_item賦給當前MIRGraph對象的current_mode_item_項目。
它的定義為:

const DexFile::CodeItem* current_code_item_;

第二步將current_method_和current_offset_對壓入到method_stack_棧中。
method_stack_是一個MIRLocation類型的ArenaVector。

ArenaVector method_stack_;        // Include stack

MIRLocation是在MIRGraph類中定義的整數對。

typedef std::pair MIRLocation;       // Insert point, (m_unit_ index, offset)

總之,上面和下面這幾句的目的是定位到插入下一處的位置

  method_stack_.push_back(std::make_pair(current_method_, current_offset_));
  current_method_ = m_units_.size();
  current_offset_ = 0;

m_units_是DexCompilationUnit的容器,其結構如下:
dexCompilationUnit

ArenaVector m_units_;     // List of methods included in this graph

下面就開始往m_units_中push一個新建的DexCompilationUnit。

  m_units_.push_back(new (arena_) DexCompilationUnit(
      cu_, class_loader, Runtime::Current()->GetClassLinker(), dex_file,
      current_code_item_, class_def_idx, method_idx, access_flags,
      cu_->compiler_driver->GetVerifiedMethod(&dex_file, method_idx)));

然後計算代碼的首地址和結束地址:

  const uint16_t* code_ptr = current_code_item_->insns_;
  const uint16_t* code_end =
      current_code_item_->insns_ + current_code_item_->insns_size_in_code_units_;

下面為新的BasicBlock預留空間。
block_list_是一個BasicBlock的ArenaVector容器:

  ArenaVector block_list_;

先reserve block_list_的空間。然後再定義一個ScopedArenaVector。

  block_list_.reserve(block_list_.size() + current_code_item_->insns_size_in_code_units_);
  // FindBlock lookup cache.
  ScopedArenaAllocator allocator(&cu_->arena_stack);
  ScopedArenaVector dex_pc_to_block_map(allocator.Adapter());
  dex_pc_to_block_map.resize(current_code_item_->insns_size_in_code_units_ +
                             1 /* Fall-through on last insn; dead or punt to interpreter. */);
...

下面開始處理第一個方法,為其創建BasicBlock對象:null_block對象,entry_block_對象和exit_block_對象。
CreateNewBB的邏輯在前面我們已經講過了。

  // If this is the first method, set up default entry and exit blocks.
  if (current_method_ == 0) {
    DCHECK(entry_block_ == nullptr);
    DCHECK(exit_block_ == nullptr);
    DCHECK_EQ(GetNumBlocks(), 0U);
    // Use id 0 to represent a null block.
    BasicBlock* null_block = CreateNewBB(kNullBlock);
    DCHECK_EQ(null_block->id, NullBasicBlockId);
    null_block->hidden = true;
    entry_block_ = CreateNewBB(kEntryBlock);
    exit_block_ = CreateNewBB(kExitBlock);
  } else {
    UNIMPLEMENTED(FATAL) << "Nested inlining not implemented.";
    /*
     * Will need to manage storage for ins & outs, push prevous state and update
     * insert point.
     */
  }

null塊,入口塊和出口塊都是默認的。下面再創建代碼塊:

  /* Current block to record parsed instructions */
  BasicBlock* cur_block = CreateNewBB(kDalvikByteCode);
  DCHECK_EQ(current_offset_, 0U);
  cur_block->start_offset = current_offset_;
  // TODO: for inlining support, insert at the insert point rather than entry block.
  entry_block_->fall_through = cur_block->id;
  cur_block->predecessors.push_back(entry_block_->id);

下面開始處理try塊所管轄的區間。

  /* Identify code range in try blocks and set up the empty catch blocks */
  ProcessTryCatchBlocks(&dex_pc_to_block_map);

我們看一下ProcessTryCatchBlock的處理邏輯。
主要思路是:
* 遍歷,尋找塊中的每一個try語句
* 針對每一個try,計算catch需要處理的區間,然後加入到CatchHandler中。

/* Identify code range in try blocks and set up the empty catch blocks */
void MIRGraph::ProcessTryCatchBlocks(ScopedArenaVector* dex_pc_to_block_map) {
  int tries_size = current_code_item_->tries_size_;
  DexOffset offset;

  if (tries_size == 0) {
    return;
  }

  for (int i = 0; i < tries_size; i++) {
    const DexFile::TryItem* pTry =
        DexFile::GetTryItems(*current_code_item_, i);
    DexOffset start_offset = pTry->start_addr_;
    DexOffset end_offset = start_offset + pTry->insn_count_;
    for (offset = start_offset; offset < end_offset; offset++) {
      try_block_addr_->SetBit(offset);
    }
  }

  // Iterate over each of the handlers to enqueue the empty Catch blocks.
  const uint8_t* handlers_ptr = DexFile::GetCatchHandlerData(*current_code_item_, 0);
  uint32_t handlers_size = DecodeUnsignedLeb128(&handlers_ptr);
  for (uint32_t idx = 0; idx < handlers_size; idx++) {
    CatchHandlerIterator iterator(handlers_ptr);
    for (; iterator.HasNext(); iterator.Next()) {
      uint32_t address = iterator.GetHandlerAddress();
      FindBlock(address, true /*create*/, /* immed_pred_block_p */ nullptr, dex_pc_to_block_map);
    }
    handlers_ptr = iterator.EndDataPointer();
  }
}

下面開始處理每一條指令,將其轉化成MIR。

  uint64_t merged_df_flags = 0u;

  /* Parse all instructions and put them into containing basic blocks */
  while (code_ptr < code_end) {
    MIR *insn = NewMIR();
    insn->offset = current_offset_;
    insn->m_unit_index = current_method_;
    int width = ParseInsn(code_ptr, &insn->dalvikInsn);
    Instruction::Code opcode = insn->dalvikInsn.opcode;
    if (opcode_count_ != nullptr) {
      opcode_count_[static_cast(opcode)]++;
    }

    int flags = insn->dalvikInsn.FlagsOf();
    int verify_flags = Instruction::VerifyFlagsOf(insn->dalvikInsn.opcode);

前面都是跟上節講到的Dalvik指令集密切相關,相關信息可以參考上節。
下面開始處理一些特殊的標志。

    uint64_t df_flags = GetDataFlowAttributes(insn);
    merged_df_flags |= df_flags;

    if (df_flags & DF_HAS_DEFS) {
      def_count_ += (df_flags & DF_A_WIDE) ? 2 : 1;
    }

    if (df_flags & DF_LVN) {
      cur_block->use_lvn = true;  // Run local value numbering on this basic block.
    }

下面先處理空指令。
空指令雖然只有一個字節,而且也沒有操作要執行。但是處理起來也是有不少工程上的細節。
1. 首先要判斷是否是因為對齊,而占用的字節數大於1.
2. 如果只占一個字節,則AppendMIR這條空指令
3. 否則可能存在不可達指令,對此要做一些針對性的處理

    // Check for inline data block signatures.
    if (opcode == Instruction::NOP) {
      // A simple NOP will have a width of 1 at this point, embedded data NOP > 1.
      if ((width == 1) && ((current_offset_ & 0x1) == 0x1) && ((code_end - code_ptr) > 1)) {
        // Could be an aligning nop.  If an embedded data NOP follows, treat pair as single unit.
        uint16_t following_raw_instruction = code_ptr[1];
        if ((following_raw_instruction == Instruction::kSparseSwitchSignature) ||
            (following_raw_instruction == Instruction::kPackedSwitchSignature) ||
            (following_raw_instruction == Instruction::kArrayDataSignature)) {
          width += Instruction::At(code_ptr + 1)->SizeInCodeUnits();
        }
      }
      if (width == 1) {
        // It is a simple nop - treat normally.
        cur_block->AppendMIR(insn);
      } else {
        DCHECK(cur_block->fall_through == NullBasicBlockId);
        DCHECK(cur_block->taken == NullBasicBlockId);
        // Unreachable instruction, mark for no continuation and end basic block.
        flags &= ~Instruction::kContinue;
        FindBlock(current_offset_ + width, /* create */ true,
                  /* immed_pred_block_p */ nullptr, &dex_pc_to_block_map);
      }

如果不是空指令的話,直接AppendMIR。

    } else {
      cur_block->AppendMIR(insn);
    }

下面開始處理跳轉相關的指令:

    // Associate the starting dex_pc for this opcode with its containing basic block.
    dex_pc_to_block_map[insn->offset] = cur_block->id;

    code_ptr += width;

    if (flags & Instruction::kBranch) {
      cur_block = ProcessCanBranch(cur_block, insn, current_offset_,
                                   width, flags, code_ptr, code_end, &dex_pc_to_block_map);

處理返回相關的操作:

    } else if (flags & Instruction::kReturn) {
      cur_block->terminated_by_return = true;
      cur_block->fall_through = exit_block_->id;
      exit_block_->predecessors.push_back(cur_block->id);
      /*
       * Terminate the current block if there are instructions
       * afterwards.
       */
      if (code_ptr < code_end) {
        /*
         * Create a fallthrough block for real instructions
         * (incl. NOP).
         */
         FindBlock(current_offset_ + width, /* create */ true,
                   /* immed_pred_block_p */ nullptr, &dex_pc_to_block_map);
      }

處理拋出異常指令:

    } else if (flags & Instruction::kThrow) {
      cur_block = ProcessCanThrow(cur_block, insn, current_offset_, width, flags, try_block_addr_,
                                  code_ptr, code_end, &dex_pc_to_block_map);

處理分支指令:

    } else if (flags & Instruction::kSwitch) {
      cur_block = ProcessCanSwitch(cur_block, insn, current_offset_, width,
                                   flags, &dex_pc_to_block_map);
    }
...

尋找下一個BasicBlock. 找到之後,就把它們關聯起來。
周而復始,我們就將它們畫成了一張圖。

    current_offset_ += width;
    BasicBlock* next_block = FindBlock(current_offset_, /* create */ false,
                                       /* immed_pred_block_p */ nullptr,
                                       &dex_pc_to_block_map);
    if (next_block) {
      /*
       * The next instruction could be the target of a previously parsed
       * forward branch so a block is already created. If the current
       * instruction is not an unconditional branch, connect them through
       * the fall-through link.
       */
      DCHECK(cur_block->fall_through == NullBasicBlockId ||
             GetBasicBlock(cur_block->fall_through) == next_block ||
             GetBasicBlock(cur_block->fall_through) == exit_block_);

      if ((cur_block->fall_through == NullBasicBlockId) && (flags & Instruction::kContinue)) {
        cur_block->fall_through = next_block->id;
        next_block->predecessors.push_back(cur_block->id);
      }
      cur_block = next_block;
    }
  }
  merged_df_flags_ = merged_df_flags;
...

最後再檢查一下是不是有落空的代碼跳出去了。

  // Check if there's been a fall-through out of the method code.
  BasicBlockId out_bb_id = dex_pc_to_block_map[current_code_item_->insns_size_in_code_units_];
  if (UNLIKELY(out_bb_id != NullBasicBlockId)) {
    // Eagerly calculate DFS order to determine if the block is dead.
    DCHECK(!DfsOrdersUpToDate());
    ComputeDFSOrders();
    BasicBlock* out_bb = GetBasicBlock(out_bb_id);
    DCHECK(out_bb != nullptr);
    if (out_bb->block_type != kDead) {
      LOG(WARNING) << "Live fall-through out of method in " << PrettyMethod(method_idx, dex_file);
      SetPuntToInterpreter(true);
    }
  }
}

以上,便完成了一次MIRGraph的生成過程。後面我們會舉例子,詳細分析生成代碼時這個流程是如何走的。
但是,我們還有一些細節還沒有講,我們先過一下它們。

ProcessCanBranch

ProcessCanBranch方法,會處理下面這些跟跳轉相關的指令:
* 無條件跳轉指令
* GOTO
* GOTO_16
* GOTO_32
* 條件跳轉指令
* IF_EQ: 等於
* IF_NE: 不等於
* IF_LT: 小於
* IF_GE: 大於或等於
* IF_GT: 大於
* IF_LE: 小於或等於

另外,還有兩參數的指令:IF_XXZ。
上節看指令格式的時候我們可以看到,IF_EQ是三參數的:。而對應的IF_EQZ是兩個參數的:IF_EQZ vAA, +BBBB

首先是根據指令曬參數:

/* Process instructions with the kBranch flag */
BasicBlock* MIRGraph::ProcessCanBranch(BasicBlock* cur_block, MIR* insn, DexOffset cur_offset,
                                       int width, int flags, const uint16_t* code_ptr,
                                       const uint16_t* code_end,
                                       ScopedArenaVector* dex_pc_to_block_map) {
  DexOffset target = cur_offset;
  switch (insn->dalvikInsn.opcode) {
    case Instruction::GOTO:
    case Instruction::GOTO_16:
    case Instruction::GOTO_32:
      target += insn->dalvikInsn.vA;
      break;
    case Instruction::IF_EQ:
    case Instruction::IF_NE:
    case Instruction::IF_LT:
    case Instruction::IF_GE:
    case Instruction::IF_GT:
    case Instruction::IF_LE:
      cur_block->conditional_branch = true;
      target += insn->dalvikInsn.vC;
      break;
    case Instruction::IF_EQZ:
    case Instruction::IF_NEZ:
    case Instruction::IF_LTZ:
    case Instruction::IF_GEZ:
    case Instruction::IF_GTZ:
    case Instruction::IF_LEZ:
      cur_block->conditional_branch = true;
      target += insn->dalvikInsn.vB;
      break;
    default:
      LOG(FATAL) << "Unexpected opcode(" << insn->dalvikInsn.opcode << ") with kBranch set";
  }

後面根據參數情況查找要跳轉的代碼塊:

  CountBranch(target);
  BasicBlock* taken_block = FindBlock(target, /* create */ true,
                                      /* immed_pred_block_p */ &cur_block,
                                      dex_pc_to_block_map);
  DCHECK(taken_block != nullptr);
  cur_block->taken = taken_block->id;
  taken_block->predecessors.push_back(cur_block->id);

下面處理continue退出塊的情況:

  /* Always terminate the current block for conditional branches */
  if (flags & Instruction::kContinue) {
    BasicBlock* fallthrough_block = FindBlock(cur_offset +  width,
                                             /* create */
                                             true,
                                             /* immed_pred_block_p */
                                             &cur_block,
                                             dex_pc_to_block_map);
    DCHECK(fallthrough_block != nullptr);
    cur_block->fall_through = fallthrough_block->id;
    fallthrough_block->predecessors.push_back(cur_block->id);
  } else if (code_ptr < code_end) {
    FindBlock(cur_offset + width, /* create */ true, /* immed_pred_block_p */ nullptr, dex_pc_to_block_map);
  }
  return cur_block;
}

ProcessCanSwitch

處理switch語句:

/* Process instructions with the kSwitch flag */
BasicBlock* MIRGraph::ProcessCanSwitch(BasicBlock* cur_block, MIR* insn, DexOffset cur_offset,
                                       int width, int flags,
                                       ScopedArenaVector* dex_pc_to_block_map) {
  UNUSED(flags);
  const uint16_t* switch_data =
      reinterpret_cast(GetCurrentInsns() + cur_offset +
          static_cast(insn->dalvikInsn.vB));
  int size;
  const int* keyTable;
  const int* target_table;
  int i;
  int first_key;

switch的case以壓縮的格式存儲的話:

  /*
   * Packed switch data format:
   *  ushort ident = 0x0100   magic value
   *  ushort size             number of entries in the table
   *  int first_key           first (and lowest) switch case value
   *  int targets[size]       branch targets, relative to switch opcode
   *
   * Total size is (4+size*2) 16-bit code units.
   */
  if (insn->dalvikInsn.opcode == Instruction::PACKED_SWITCH) {
    DCHECK_EQ(static_cast(switch_data[0]),
              static_cast(Instruction::kPackedSwitchSignature));
    size = switch_data[1];
    first_key = switch_data[2] | (switch_data[3] << 16);
    target_table = reinterpret_cast(&switch_data[4]);
    keyTable = nullptr;        // Make the compiler happy.

以非壓縮的稀疏方式存儲的情況:

  /*
   * Sparse switch data format:
   *  ushort ident = 0x0200   magic value
   *  ushort size             number of entries in the table; > 0
   *  int keys[size]          keys, sorted low-to-high; 32-bit aligned
   *  int targets[size]       branch targets, relative to switch opcode
   *
   * Total size is (2+size*4) 16-bit code units.
   */
  } else {
    DCHECK_EQ(static_cast(switch_data[0]),
              static_cast(Instruction::kSparseSwitchSignature));
    size = switch_data[1];
    keyTable = reinterpret_cast(&switch_data[2]);
    target_table = reinterpret_cast(&switch_data[2 + size*2]);
    first_key = 0;   // To make the compiler happy.
  }
...

下面去查找對應的代碼塊,並把它們組織起來。

  cur_block->successor_block_list_type =
      (insn->dalvikInsn.opcode == Instruction::PACKED_SWITCH) ?  kPackedSwitch : kSparseSwitch;
  cur_block->successor_blocks.reserve(size);

  for (i = 0; i < size; i++) {
    BasicBlock* case_block = FindBlock(cur_offset + target_table[i],  /* create */ true,
                                       /* immed_pred_block_p */ &cur_block,
                                       dex_pc_to_block_map);
    DCHECK(case_block != nullptr);
    SuccessorBlockInfo* successor_block_info =
        static_cast(arena_->Alloc(sizeof(SuccessorBlockInfo),
                                                       kArenaAllocSuccessor));
    successor_block_info->block = case_block->id;
    successor_block_info->key =
        (insn->dalvikInsn.opcode == Instruction::PACKED_SWITCH) ?
        first_key + i : keyTable[i];
    cur_block->successor_blocks.push_back(successor_block_info);
    case_block->predecessors.push_back(cur_block->id);
  }

下面處理落空的情況,就是default的情況了。

  /* Fall-through case */
  BasicBlock* fallthrough_block = FindBlock(cur_offset +  width, /* create */ true,
                                            /* immed_pred_block_p */ nullptr,
                                            dex_pc_to_block_map);
  DCHECK(fallthrough_block != nullptr);
  cur_block->fall_through = fallthrough_block->id;
  fallthrough_block->predecessors.push_back(cur_block->id);
  return cur_block;
}

ProcessCanThrow - 處理異常的情況

/* Process instructions with the kThrow flag */
BasicBlock* MIRGraph::ProcessCanThrow(BasicBlock* cur_block, MIR* insn, DexOffset cur_offset,
                                      int width, int flags, ArenaBitVector* try_block_addr,
                                      const uint16_t* code_ptr, const uint16_t* code_end,
                                      ScopedArenaVector* dex_pc_to_block_map) {
  UNUSED(flags);
  bool in_try_block = try_block_addr->IsBitSet(cur_offset);
  bool is_throw = (insn->dalvikInsn.opcode == Instruction::THROW);

首先是處理try塊:

  /* In try block */
  if (in_try_block) {
    CatchHandlerIterator iterator(*current_code_item_, cur_offset);

    if (cur_block->successor_block_list_type != kNotUsed) {
      LOG(INFO) << PrettyMethod(cu_->method_idx, *cu_->dex_file);
      LOG(FATAL) << "Successor block list already in use: "
                 << static_cast(cur_block->successor_block_list_type);
    }

    for (; iterator.HasNext(); iterator.Next()) {
      BasicBlock* catch_block = FindBlock(iterator.GetHandlerAddress(), false /* create */,
                                          nullptr /* immed_pred_block_p */,
                                          dex_pc_to_block_map);
      if (insn->dalvikInsn.opcode == Instruction::MONITOR_EXIT &&
          IsBadMonitorExitCatch(insn->offset, catch_block->start_offset)) {
        // Don't allow monitor-exit to catch its own exception, http://b/15745363 .
        continue;
      }
      if (cur_block->successor_block_list_type == kNotUsed) {
        cur_block->successor_block_list_type = kCatch;
      }
      catch_block->catch_entry = true;
      if (kIsDebugBuild) {
        catches_.insert(catch_block->start_offset);
      }
      SuccessorBlockInfo* successor_block_info = reinterpret_cast
          (arena_->Alloc(sizeof(SuccessorBlockInfo), kArenaAllocSuccessor));
      successor_block_info->block = catch_block->id;
      successor_block_info->key = iterator.GetHandlerTypeIndex();
      cur_block->successor_blocks.push_back(successor_block_info);
      catch_block->predecessors.push_back(cur_block->id);
    }
    in_try_block = (cur_block->successor_block_list_type != kNotUsed);
  }
  bool build_all_edges =
      (cu_->disable_opt & (1 << kSuppressExceptionEdges)) || is_throw || in_try_block;
  if (!in_try_block && build_all_edges) {
    BasicBlock* eh_block = CreateNewBB(kExceptionHandling);
    cur_block->taken = eh_block->id;
    eh_block->start_offset = cur_offset;
    eh_block->predecessors.push_back(cur_block->id);
  }

如果有異常要拋出,就需要構建一個catch塊去處理:

  if (is_throw) {
    cur_block->explicit_throw = true;
    if (code_ptr < code_end) {
      // Force creation of new block following THROW via side-effect.
      FindBlock(cur_offset + width, /* create */ true, /* immed_pred_block_p */ nullptr, dex_pc_to_block_map);
    }
    if (!in_try_block) {
       // Don't split a THROW that can't rethrow - we're done.
      return cur_block;
    }
  }

  if (!build_all_edges) {
    /*
     * Even though there is an exception edge here, control cannot return to this
     * method.  Thus, for the purposes of dataflow analysis and optimization, we can
     * ignore the edge.  Doing this reduces compile time, and increases the scope
     * of the basic-block level optimization pass.
     */
    return cur_block;
  }

下面是對catch的處理。注釋裡有詳細的說明,我們後面再討論細節。
這個階段重要的是大家對於整個流程有個概念,可以不必過於關注細節。

  /*
   * Split the potentially-throwing instruction into two parts.
   * The first half will be a pseudo-op that captures the exception
   * edges and terminates the basic block.  It always falls through.
   * Then, create a new basic block that begins with the throwing instruction
   * (minus exceptions).  Note: this new basic block must NOT be entered into
   * the block_map.  If the potentially-throwing instruction is the target of a
   * future branch, we need to find the check psuedo half.  The new
   * basic block containing the work portion of the instruction should
   * only be entered via fallthrough from the block containing the
   * pseudo exception edge MIR.  Note also that this new block is
   * not automatically terminated after the work portion, and may
   * contain following instructions.
   *
   * Note also that the dex_pc_to_block_map entry for the potentially
   * throwing instruction will refer to the original basic block.
   */
  BasicBlock* new_block = CreateNewBB(kDalvikByteCode);
  new_block->start_offset = insn->offset;
  cur_block->fall_through = new_block->id;
  new_block->predecessors.push_back(cur_block->id);
  MIR* new_insn = NewMIR();
  *new_insn = *insn;
  insn->dalvikInsn.opcode = static_cast(kMirOpCheck);
  // Associate the two halves.
  insn->meta.throw_insn = new_insn;
  new_block->AppendMIR(new_insn);
  return new_block;
}
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