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 Android教程網 >> Android技術 >> 關於Android編程 >> Android游戲開發之碰撞檢測(矩形碰撞、圓形碰撞、像素碰撞)

Android游戲開發之碰撞檢測(矩形碰撞、圓形碰撞、像素碰撞)

編輯:關於Android編程

本文為大家分享了Android游戲開發之碰撞檢測,供大家參考,具體內容如下

矩形碰撞 原理: 兩個矩形位置 的四種情況 不是這四中情況 則碰撞

圓形碰撞 原理: 利用兩個圓心之間的距離進行判定.當兩個圓心的距離小於半徑之和則碰撞.

像素碰撞 原理:不適用 遍歷所有像素 檢測 太多了

多矩形碰撞 原理:設置多個矩形碰撞檢測區域 檢測碰撞矩形數組 與另一碰撞矩形數組之間的位置關系.

矩形碰撞 代碼:

public class MySurfaceView extends SurfaceView implements Callback, Runnable {
  private SurfaceHolder sfh;
  private Paint paint;
  private Thread th;
  private boolean flag;
  private Canvas canvas;
  private int screenW, screenH;
  //定義兩個矩形的寬高坐標
  private int x1 = 10, y1 = 110, w1 = 40, h1 = 40;
  private int x2 = 100, y2 = 110, w2 = 40, h2 = 40;
  //便於觀察是否發生了碰撞設置一個標識位
  private boolean isCollsion;

  /**
   * SurfaceView初始化函數
   */
  public MySurfaceView(Context context) {
    super(context);
    sfh = this.getHolder();
    sfh.addCallback(this);
    paint = new Paint();
    paint.setColor(Color.WHITE);
    paint.setAntiAlias(true);
    setFocusable(true);
  }

  /**
   * SurfaceView視圖創建,響應此函數
   */
  @Override
  public void surfaceCreated(SurfaceHolder holder) {
    screenW = this.getWidth();
    screenH = this.getHeight();
    flag = true;
    //實例線程
    th = new Thread(this);
    //啟動線程
    th.start();
  }

  /**
   * 游戲繪圖
   */
  public void myDraw() {
    try {
      canvas = sfh.lockCanvas();
      if (canvas != null) {
        canvas.drawColor(Color.BLACK);
        if (isCollsion) {
          paint.setColor(Color.RED);
          paint.setTextSize(20);
          canvas.drawText("Collision!", 0, 30, paint);
        } else {
          paint.setColor(Color.WHITE);
        }
        //繪制兩個矩形
        canvas.drawRect(x1, y1, x1 + w1, y1 + h1, paint);
        canvas.drawRect(x2, y2, x2 + w2, y2 + h2, paint);
      }
    } catch (Exception e) {
      // TODO: handle exception
    } finally {
      if (canvas != null)
        sfh.unlockCanvasAndPost(canvas);
    }
  }

  /**
   * 觸屏事件監聽
   */
  @Override
  public boolean onTouchEvent(MotionEvent event) {
    //讓矩形1隨著觸屏位置移動
    x1 = (int) event.getX() - w1 / 2;
    y1 = (int) event.getY() - h1 / 2;
    if (isCollsionWithRect(x1, y1, w1, h1, x2, y2, w2, h2)) {
      isCollsion = true;
    } else {
      isCollsion = false;
    }
    return true;
  }

  /**
   * 按鍵事件監聽
   */
  @Override
  public boolean onKeyDown(int keyCode, KeyEvent event) {
    return super.onKeyDown(keyCode, event);
  }

  /**
   * 游戲邏輯
   */
  private void logic() {

  }

  public boolean isCollsionWithRect(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) {
    if (x1 >= x2 && x1 >= x2 + w2) {
      return false;
    } else if (x1 <= x2 && x1 + w1 <= x2) {
      return false;
    } else if (y1 >= y2 && y1 >= y2 + h2) {
      return false;
    } else if (y1 <= y2 && y1 + h1 <= y2) {
      return false;
    }
    return true;
  }

  @Override
  public void run() {
    while (flag) {
      long start = System.currentTimeMillis();
      myDraw();
      logic();
      long end = System.currentTimeMillis();
      try {
        if (end - start < 50) {
          Thread.sleep(50 - (end - start));
        }
      } catch (InterruptedException e) {
        e.printStackTrace();
      }
    }
  }

  /**
   * SurfaceView視圖狀態發生改變,響應此函數
   */
  @Override
  public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
  }

  /**
   * SurfaceView視圖消亡時,響應此函數
   */
  @Override
  public void surfaceDestroyed(SurfaceHolder holder) {
    flag = false;
  }
}

圓形碰撞 代碼:

public class MySurfaceView extends SurfaceView implements Callback, Runnable {
  private SurfaceHolder sfh;
  private Paint paint;
  private Thread th;
  private boolean flag;
  private Canvas canvas;
  private int screenW, screenH;
  //定義兩個圓形的半徑與坐標
  private int r1 = 20, r2 = 20;
  private int x1 = 50, y1 = 100, x2 = 150, y2 = 100;
  //定義一個碰撞標識位
  private boolean isCollision;

  /**
   * SurfaceView初始化函數
   */
  public MySurfaceView(Context context) {
    super(context);
    sfh = this.getHolder();
    sfh.addCallback(this);
    paint = new Paint();
    paint.setColor(Color.WHITE);
    paint.setAntiAlias(true);
    setFocusable(true);
  }

  /**
   * SurfaceView視圖創建,響應此函數
   */
  @Override
  public void surfaceCreated(SurfaceHolder holder) {
    screenW = this.getWidth();
    screenH = this.getHeight();
    flag = true;
    //實例線程
    th = new Thread(this);
    //啟動線程
    th.start();
  }

  /**
   * 游戲繪圖
   */
  public void myDraw() {
    try {
      canvas = sfh.lockCanvas();
      if (canvas != null) {
        canvas.drawColor(Color.BLACK);
        if (isCollision) {
          paint.setColor(Color.RED);
          paint.setTextSize(20);
          canvas.drawText("Collision!", 0, 30, paint);
        } else {
          paint.setColor(Color.WHITE);
        }
        canvas.drawCircle(x1, y1, r1, paint);
        canvas.drawCircle(x2, y2, r2, paint);
      }
    } catch (Exception e) {
      // TODO: handle exception
    } finally {
      if (canvas != null)
        sfh.unlockCanvasAndPost(canvas);
    }
  }

  /**
   * 觸屏事件監聽
   */
  @Override
  public boolean onTouchEvent(MotionEvent event) {
    x1 = (int) event.getX();
    y1 = (int) event.getY();
    if (isCollisionWithCircle(x1, y1, x2, y2, r1, r2)) {
      isCollision = true;
    } else {
      isCollision = false;
    }
    return true;
  }
  /**
   * 圓形碰撞
   * @param x1  圓形1的圓心X坐標
   * @param y1  圓形2的圓心X坐標
   * @param x2  圓形1的圓心Y坐標
   * @param y2  圓形2的圓心Y坐標
   * @param r1  圓形1的半徑
   * @param r2  圓形2的半徑
   * @return
   */
  private boolean isCollisionWithCircle(int x1, int y1, int x2, int y2, int r1, int r2) {
    //Math.sqrt:開平方
    //Math.pow(double x, double y): X的Y次方
    if (Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2)) <= r1 + r2) {
      //如果兩圓的圓心距小於或等於兩圓半徑則認為發生碰撞
      return true;
    }
    return false;
  }

  /**
   * 按鍵事件監聽
   */
  @Override
  public boolean onKeyDown(int keyCode, KeyEvent event) {
    return super.onKeyDown(keyCode, event);
  }

  /**
   * 游戲邏輯
   */
  private void logic() {
  }

  @Override
  public void run() {
    while (flag) {
      long start = System.currentTimeMillis();
      myDraw();
      logic();
      long end = System.currentTimeMillis();
      try {
        if (end - start < 50) {
          Thread.sleep(50 - (end - start));
        }
      } catch (InterruptedException e) {
        e.printStackTrace();
      }
    }
  }

  /**
   * SurfaceView視圖狀態發生改變,響應此函數
   */
  @Override
  public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
  }

  /**
   * SurfaceView視圖消亡時,響應此函數
   */
  @Override
  public void surfaceDestroyed(SurfaceHolder holder) {
    flag = false;
  }
}

多矩形碰撞 代碼

public class MySurfaceView extends SurfaceView implements Callback, Runnable {
  private SurfaceHolder sfh;
  private Paint paint;
  private Thread th;
  private boolean flag;
  private Canvas canvas;
  private int screenW, screenH;
  //定義兩個矩形圖形的寬高坐標
  private int rectX1 = 10, rectY1 = 10, rectW1 = 40, rectH1 = 40;
  private int rectX2 = 100, rectY2 = 110, rectW2 = 40, rectH2 = 40;
  //便於觀察是否發生了碰撞設置一個標識位
  private boolean isCollsion;
  //定義第一個矩形的矩形碰撞數組
  private Rect clipRect1 = new Rect(0, 0, 15, 15);
  private Rect clipRect2 = new Rect(rectW1 - 15, rectH1 - 15, rectW1, rectH1);
  private Rect[] arrayRect1 = new Rect[] { clipRect1, clipRect2 };
  //定義第二個矩形的矩形碰撞數組
  private Rect clipRect3 = new Rect(0, 0, 15, 15);
  private Rect clipRect4 = new Rect(rectW2 - 15, rectH2 - 15, rectW2, rectH2);
  private Rect[] arrayRect2 = new Rect[] { clipRect3, clipRect4 };

  /**
   * SurfaceView初始化函數
   */
  public MySurfaceView(Context context) {
    super(context);
    sfh = this.getHolder();
    sfh.addCallback(this);
    paint = new Paint();
    paint.setColor(Color.WHITE);
    paint.setAntiAlias(true);
    setFocusable(true);
  }

  /**
   * SurfaceView視圖創建,響應此函數
   */
  @Override
  public void surfaceCreated(SurfaceHolder holder) {
    screenW = this.getWidth();
    screenH = this.getHeight();
    flag = true;
    //實例線程
    th = new Thread(this);
    //啟動線程
    th.start();
  }

  /**
   * 游戲繪圖
   */
  public void myDraw() {
    try {
      canvas = sfh.lockCanvas();
      if (canvas != null) {
        canvas.drawColor(Color.BLACK);
        paint.setColor(Color.WHITE);
        paint.setStyle(Style.FILL);
        if (isCollsion) {
          paint.setTextSize(20);
          canvas.drawText("Collision!", 0, 30, paint);
        }
        //繪制兩個矩形
        canvas.drawRect(rectX1, rectY1, rectX1 + rectW1, rectY1 + rectH1, paint);
        canvas.drawRect(rectX2, rectY2, rectX2 + rectW2, rectY2 + rectH2, paint);
        //---繪制碰撞區域使用非填充,並設置畫筆顏色白色
        paint.setStyle(Style.STROKE);
        paint.setColor(Color.RED);
        //繪制第一個矩形的所有矩形碰撞區域
        for (int i = 0; i < arrayRect1.length; i++) {
          canvas.drawRect(arrayRect1[i].left + this.rectX1, arrayRect1[i].top + this.rectY1, arrayRect1[i].right + this.rectX1, arrayRect1[i].bottom
              + this.rectY1, paint);
        }
        //繪制第二個矩形的所有矩形碰撞區域
        for (int i = 0; i < arrayRect2.length; i++) {
          canvas.drawRect(arrayRect2[i].left + this.rectX2, arrayRect2[i].top + this.rectY2, arrayRect2[i].right + this.rectX2, arrayRect2[i].bottom
              + rectY2, paint);
        }
      }
    } catch (Exception e) {
      // TODO: handle exception
    } finally {
      if (canvas != null)
        sfh.unlockCanvasAndPost(canvas);
    }
  }

  /**
   * 觸屏事件監聽
   */
  @Override
  public boolean onTouchEvent(MotionEvent event) {
    //讓矩形1隨著觸屏位置移動
    rectX1 = (int) event.getX() - rectW1 / 2;
    rectY1 = (int) event.getY() - rectH1 / 2;
    if (isCollsionWithRect(arrayRect1, arrayRect2)) {
      isCollsion = true;
    } else {
      isCollsion = false;
    }
    return true;
  }

  /**
   * 按鍵事件監聽
   */
  @Override
  public boolean onKeyDown(int keyCode, KeyEvent event) {
    return super.onKeyDown(keyCode, event);
  }

  /**
   * 游戲邏輯
   */
  private void logic() {

  }

  //Rect 類中的四個屬性 top bottom left right
  //分別表示這個矩形的     上    下      左     右
  public boolean isCollsionWithRect(Rect[] rectArray, Rect[] rect2Array) {
    Rect rect = null;
    Rect rect2 = null;
    for (int i = 0; i < rectArray.length; i++) {
      //依次取出第一個矩形數組的每個矩形實例
      rect = rectArray[i];
      //獲取到第一個矩形數組中每個矩形元素的屬性值
      int x1 = rect.left + this.rectX1;
      int y1 = rect.top + this.rectY1;
      int w1 = rect.right - rect.left;
      int h1 = rect.bottom - rect.top;
      for (int j = 0; j < rect2Array.length; j++) {
        //依次取出第二個矩形數組的每個矩形實例
        rect2 = rect2Array[j];
        //獲取到第二個矩形數組中每個矩形元素的屬性值
        int x2 = rect2.left + this.rectX2;
        int y2 = rect2.top + this.rectY2;
        int w2 = rect2.right - rect2.left;
        int h2 = rect2.bottom - rect2.top;
        //進行循環遍歷兩個矩形碰撞數組所有元素之間的位置關系
        if (x1 >= x2 && x1 >= x2 + w2) {
        } else if (x1 <= x2 && x1 + w1 <= x2) {
        } else if (y1 >= y2 && y1 >= y2 + h2) {
        } else if (y1 <= y2 && y1 + h1 <= y2) {
        } else {
          //只要有一個碰撞矩形數組與另一碰撞矩形數組發生碰撞則認為碰撞
          return true;
        }
      }
    }
    return false;
  }

  @Override
  public void run() {
    while (flag) {
      long start = System.currentTimeMillis();
      myDraw();
      logic();
      long end = System.currentTimeMillis();
      try {
        if (end - start < 50) {
          Thread.sleep(50 - (end - start));
        }
      } catch (InterruptedException e) {
        e.printStackTrace();
      }
    }
  }

  /**
   * SurfaceView視圖狀態發生改變,響應此函數
   */
  @Override
  public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
  }

  /**
   * SurfaceView視圖消亡時,響應此函數
   */
  @Override
  public void surfaceDestroyed(SurfaceHolder holder) {
    flag = false;
  }
}

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持本站。

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