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 Android教程網 >> Android技術 >> 關於Android編程 >> Android點擊事件派發機制源碼分析

Android點擊事件派發機制源碼分析

編輯:關於Android編程

概述 

一直想寫篇關於Android事件派發機制的文章,卻一直沒寫,這兩天剛好是周末,有時間了,想想寫一篇吧,不然總是只停留在會用的層次上但是無法了解其內部機制。我用的是4.4源碼,打開看看,挺復雜的,尤其是事件是怎麼從Activity派發出來的,太費解了。了解Windows消息機制的人會發現,覺得Android的事件派發機制和Windows的消息派發機制挺像的,其實這是一種典型的消息“冒泡”機制,很多平台采用這個機制,消息最先到達最底層View,然後它先進行判斷是不是它所需要的,否則就將消息傳遞給它的子View,這樣一來,消息就從水底的氣泡一樣向上浮了一點距離,以此類推,氣泡達到頂部和空氣接觸,破了(消息被處理了),當然也有氣泡浮出到頂層了,還沒破(消息無人處理),這個消息將由系統來處理,對於Android來說,會由Activity來處理。 

Android點擊事件的派發機制 

1. 從Activity傳遞到底層View

 點擊事件用MotionEvent來表示,當一個點擊操作發生時,事件最先傳遞給當前Activity,由Activity的dispatchTouchEvent來進行事件派發,具體的工作是由Activity內部的Window來完成的,Window會將事件傳遞給decor view,decor view一般就是當前界面的底層容器(即setContentView所設置的View的父容器),通過Activity.getWindow.getDecorView()可以獲得。另外,看下面代碼的的時候,主要看我注釋的地方,代碼很多很復雜,我無法一一說明,但是我注釋的地方都是關鍵點,是博主仔細讀代碼總結出來的。 

源碼解讀: 

事件是由哪裡傳遞給Activity的,這個我還不清楚,但是不要緊,我們從activity開始分析,已經足夠我們了解它的內部實現了。 

Code:Activity#dispatchTouchEvent

   /**
   * Called to process touch screen events. You can override this to
   * intercept all touch screen events before they are dispatched to the
   * window. Be sure to call this implementation for touch screen events
   * that should be handled normally.
   * 
   * @param ev The touch screen event.
   * 
   * @return boolean Return true if this event was consumed.
   */
  public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
      //這個函數其實是個空函數,啥也沒干,如果你沒重寫的話,不用關心
      onUserInteraction();
    }
    //這裡事件開始交給Activity所附屬的Window進行派發,如果返回true,整個事件循環就結束了
    //返回false意味著事件沒人處理,所有人的onTouchEvent都返回了false,那麼Activity就要來做最後的收場。
    if (getWindow().superDispatchTouchEvent(ev)) {
      return true;
    }
    //這裡,Activity來收場了,Activity的onTouchEvent被調用
    return onTouchEvent(ev);
  } 

Window是如何將事件傳遞給ViewGroup的

Code:Window#superDispatchTouchEvent 

  /**
   * Used by custom windows, such as Dialog, to pass the touch screen event
   * further down the view hierarchy. Application developers should
   * not need to implement or call this.
   *
   */
  public abstract boolean superDispatchTouchEvent(MotionEvent event);

這竟然是一個抽象函數,還注明了應用開發者不要實現它或者調用它,這是什麼情況?再看看如下類的說明,大意是說:這個類可以控制頂級View的外觀和行為策略,而且還說這個類的唯一一個實現位於android.policy.PhoneWindow,當你要實例化這個Window類的時候,你並不知道它的細節,因為這個類會被重構,只有一個工廠方法可以使用。好吧,還是很模糊啊,不太懂,不過我們可以看一下android.policy.PhoneWindow這個類,盡管實例化的時候此類會被重構,但是重構而已,功能是類似的。 

Abstract base class for a top-level window look and behavior policy. An instance of this class should be used as the top-level view added to the window manager. It provides standard UI policies such as a background, title area, default key processing, etc.The only existing implementation of this abstract class is android.policy.PhoneWindow, which you should instantiate when needing a Window. Eventually that class will be refactored and a factory method added for creating Window instances without knowing about a particular implementation.  

Code:PhoneWindow#superDispatchTouchEvent

@Override
  public boolean superDispatchTouchEvent(MotionEvent event) {
    return mDecor.superDispatchTouchEvent(event);
  }這個邏輯很清晰了,PhoneWindow將事件傳遞給DecorView了,這個DecorView是啥呢,請看下面 
  private final class DecorView extends FrameLayout implements RootViewSurfaceTaker

  // This is the top-level view of the window, containing the window decor.
  private DecorView mDecor;

  @Override
  public final View getDecorView() {
    if (mDecor == null) {
      installDecor();
    }
    return mDecor;
  }

順便說一下,平時Window用的最多的就是((ViewGroup)getWindow().getDecorView().findViewById(android.R.id.content)).getChildAt(0)即通過Activity來得到內部的View。這個mDecor顯然就是getWindow().getDecorView()返回的View,而我們通過setContentView設置的View是它的一個子View。目前事件傳遞到了DecorView 這裡,由於DecorView 繼承自FrameLayout且是我們的父View,所以最終事件會傳遞給我們的View,原因先不管了,換句話來說,事件肯定會傳遞到我們的View,不然我們的應用如何響應點擊事件呢。不過這不是我們的重點,重點是事件到了我們的View以後應該如何傳遞,這是對我們更有用的。從這裡開始,事件已經傳遞到我們的頂級View了,注意:頂級View實際上是最底層View,也叫根View。 

2.底層View對事件的分發過程 

點擊事件到底層View(一般是一個ViewGroup)以後,會調用ViewGroup的dispatchTouchEvent方法,然後的邏輯是這樣的:如果底層ViewGroup攔截事件即onInterceptTouchEvent返回true,則事件由ViewGroup處理,這個時候,如果ViewGroup的mOnTouchListener被設置,則會onTouch會被調用,否則,onTouchEvent會被調用,也就是說,如果都提供的話,onTouch會屏蔽掉onTouchEvent。在onTouchEvent中,如果設置了mOnClickListener,則onClick會被調用。如果頂層ViewGroup不攔截事件,則事件會傳遞給它的在點擊事件鏈上的子View,這個時候,子View的dispatchTouchEvent會被調用,到此為止,事件已經從最底層View傳遞給了上一層View,接下來的行為和其底層View一致,如此循環,完成整個事件派發。另外要說明的是,ViewGroup默認是不攔截點擊事件的,其onInterceptTouchEvent返回false。 

源碼解讀: 

Code:ViewGroup#dispatchTouchEvent 

  @Override
  public boolean dispatchTouchEvent(MotionEvent ev) {
    if (mInputEventConsistencyVerifier != null) {
      mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
    }

    boolean handled = false;
    if (onFilterTouchEventForSecurity(ev)) {
      final int action = ev.getAction();
      final int actionMasked = action & MotionEvent.ACTION_MASK;

      // Handle an initial down.
      if (actionMasked == MotionEvent.ACTION_DOWN) {
        // Throw away all previous state when starting a new touch gesture.
        // The framework may have dropped the up or cancel event for the previous gesture
        // due to an app switch, ANR, or some other state change.
        cancelAndClearTouchTargets(ev);
        resetTouchState();
      }

      // Check for interception.
      final boolean intercepted;
      if (actionMasked == MotionEvent.ACTION_DOWN
          || mFirstTouchTarget != null) {
        final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
        if (!disallowIntercept) {
       //這裡判斷是否攔截點擊事件,如果攔截,則intercepted=true
          intercepted = onInterceptTouchEvent(ev);
          ev.setAction(action); // restore action in case it was changed
        } else {
          intercepted = false;
        }
      } else {
        // There are no touch targets and this action is not an initial down
        // so this view group continues to intercept touches.
        intercepted = true;
      }

      // Check for cancelation.
      final boolean canceled = resetCancelNextUpFlag(this)
          || actionMasked == MotionEvent.ACTION_CANCEL;

      // Update list of touch targets for pointer down, if needed.
      final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
      TouchTarget newTouchTarget = null;
      boolean alreadyDispatchedToNewTouchTarget = false;
       //這裡面一大堆是派發事件到子View,如果intercepted是true,則直接跳過
      if (!canceled && !intercepted) {
        if (actionMasked == MotionEvent.ACTION_DOWN
            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
          final int actionIndex = ev.getActionIndex(); // always 0 for down
          final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
              : TouchTarget.ALL_POINTER_IDS;

          // Clean up earlier touch targets for this pointer id in case they
          // have become out of sync.
          removePointersFromTouchTargets(idBitsToAssign);

          final int childrenCount = mChildrenCount;
          if (newTouchTarget == null && childrenCount != 0) {
            final float x = ev.getX(actionIndex);
            final float y = ev.getY(actionIndex);
            // Find a child that can receive the event.
            // Scan children from front to back.
            final View[] children = mChildren;

            final boolean customOrder = isChildrenDrawingOrderEnabled();
            for (int i = childrenCount - 1; i >= 0; i--) {
              final int childIndex = customOrder ?
                  getChildDrawingOrder(childrenCount, i) : i;
              final View child = children[childIndex];
              if (!canViewReceivePointerEvents(child)
                  || !isTransformedTouchPointInView(x, y, child, null)) {
                continue;
              }

              newTouchTarget = getTouchTarget(child);
              if (newTouchTarget != null) {
                // Child is already receiving touch within its bounds.
                // Give it the new pointer in addition to the ones it is handling.
                newTouchTarget.pointerIdBits |= idBitsToAssign;
                break;
              }

              resetCancelNextUpFlag(child);
              if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                // Child wants to receive touch within its bounds.
                mLastTouchDownTime = ev.getDownTime();
                mLastTouchDownIndex = childIndex;
                mLastTouchDownX = ev.getX();
                mLastTouchDownY = ev.getY();
                //注意下面兩句,如果有子View處理了點擊事件,則newTouchTarget會被賦值,
                //同時alreadyDispatchedToNewTouchTarget也會為true,這兩個變量是直接影響下面的代碼邏輯的。
                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                alreadyDispatchedToNewTouchTarget = true;
                break;
              }
            }
          }

          if (newTouchTarget == null && mFirstTouchTarget != null) {
            // Did not find a child to receive the event.
            // Assign the pointer to the least recently added target.
            newTouchTarget = mFirstTouchTarget;
            while (newTouchTarget.next != null) {
              newTouchTarget = newTouchTarget.next;
            }
            newTouchTarget.pointerIdBits |= idBitsToAssign;
          }
        }
      }

      // Dispatch to touch targets.
     //這裡如果當前ViewGroup攔截了事件,或者其子View的onTouchEvent都返回了false,則事件會由ViewGroup處理
      if (mFirstTouchTarget == null) {
        // No touch targets so treat this as an ordinary view.
       //這裡就是ViewGroup對點擊事件的處理
        handled = dispatchTransformedTouchEvent(ev, canceled, null,
            TouchTarget.ALL_POINTER_IDS);
      } else {
        // Dispatch to touch targets, excluding the new touch target if we already
        // dispatched to it. Cancel touch targets if necessary.
        TouchTarget predecessor = null;
        TouchTarget target = mFirstTouchTarget;
        while (target != null) {
          final TouchTarget next = target.next;
          if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
            handled = true;
          } else {
            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                || intercepted;
            if (dispatchTransformedTouchEvent(ev, cancelChild,
                target.child, target.pointerIdBits)) {
              handled = true;
            }
            if (cancelChild) {
              if (predecessor == null) {
                mFirstTouchTarget = next;
              } else {
                predecessor.next = next;
              }
              target.recycle();
              target = next;
              continue;
            }
          }
          predecessor = target;
          target = next;
        }
      }

      // Update list of touch targets for pointer up or cancel, if needed.
      if (canceled
          || actionMasked == MotionEvent.ACTION_UP
          || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
        resetTouchState();
      } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
        final int actionIndex = ev.getActionIndex();
        final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
        removePointersFromTouchTargets(idBitsToRemove);
      }
    }

    if (!handled && mInputEventConsistencyVerifier != null) {
      mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
    }
    return handled;
  }

 下面再看ViewGroup對點擊事件的處理

Code:ViewGroup#dispatchTransformedTouchEvent

   /**
   * Transforms a motion event into the coordinate space of a particular child view,
   * filters out irrelevant pointer ids, and overrides its action if necessary.
   * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
   */
  private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
      View child, int desiredPointerIdBits) {
    final boolean handled;

    // Canceling motions is a special case. We don't need to perform any transformations
    // or filtering. The important part is the action, not the contents.
    final int oldAction = event.getAction();
    if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
      event.setAction(MotionEvent.ACTION_CANCEL);
      if (child == null) {
     //這裡就是ViewGroup對點擊事件的處理,其調用了View的dispatchTouchEvent方法
        handled = super.dispatchTouchEvent(event);
      } else {
        handled = child.dispatchTouchEvent(event);
      }
      event.setAction(oldAction);
      return handled;
    }

    // Calculate the number of pointers to deliver.
    final int oldPointerIdBits = event.getPointerIdBits();
    final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

    // If for some reason we ended up in an inconsistent state where it looks like we
    // might produce a motion event with no pointers in it, then drop the event.
    if (newPointerIdBits == 0) {
      return false;
    }

    // If the number of pointers is the same and we don't need to perform any fancy
    // irreversible transformations, then we can reuse the motion event for this
    // dispatch as long as we are careful to revert any changes we make.
    // Otherwise we need to make a copy.
    final MotionEvent transformedEvent;
    if (newPointerIdBits == oldPointerIdBits) {
      if (child == null || child.hasIdentityMatrix()) {
        if (child == null) {
          handled = super.dispatchTouchEvent(event);
        } else {
          final float offsetX = mScrollX - child.mLeft;
          final float offsetY = mScrollY - child.mTop;
          event.offsetLocation(offsetX, offsetY);

          handled = child.dispatchTouchEvent(event);

          event.offsetLocation(-offsetX, -offsetY);
        }
        return handled;
      }
      transformedEvent = MotionEvent.obtain(event);
    } else {
      transformedEvent = event.split(newPointerIdBits);
    }

    // Perform any necessary transformations and dispatch.
    if (child == null) {
      handled = super.dispatchTouchEvent(transformedEvent);
    } else {
      final float offsetX = mScrollX - child.mLeft;
      final float offsetY = mScrollY - child.mTop;
      transformedEvent.offsetLocation(offsetX, offsetY);
      if (! child.hasIdentityMatrix()) {
        transformedEvent.transform(child.getInverseMatrix());
      }

      handled = child.dispatchTouchEvent(transformedEvent);
    }

    // Done.
    transformedEvent.recycle();
    return handled;
  }

再看

Code:View#dispatchTouchEvent

  /**
   * Pass the touch screen motion event down to the target view, or this
   * view if it is the target.
   *
   * @param event The motion event to be dispatched.
   * @return True if the event was handled by the view, false otherwise.
   */
  public boolean dispatchTouchEvent(MotionEvent event) {
    if (mInputEventConsistencyVerifier != null) {
      mInputEventConsistencyVerifier.onTouchEvent(event, 0);
    }

    if (onFilterTouchEventForSecurity(event)) {
      //noinspection SimplifiableIfStatement
      ListenerInfo li = mListenerInfo;
      if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
          && li.mOnTouchListener.onTouch(this, event)) {
        return true;
      }

      if (onTouchEvent(event)) {
        return true;
      }
    }

    if (mInputEventConsistencyVerifier != null) {
      mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }
    return false;
  }

這段代碼比較簡單,View對事件的處理是這樣的:如果設置了OnTouchListener就調用onTouch,否則就直接調用onTouchEvent,而onClick是在onTouchEvent內部通過performClick觸發的。簡單來說,事件如果被ViewGroup攔截或者子View的onTouchEvent都返回了false,則事件最終由ViewGroup處理。 

3.無人處理的點擊事件 

如果一個點擊事件,子View的onTouchEvent返回了false,則父View的onTouchEvent會被直接調用,以此類推。如果所有的View都不處理,則最終會由Activity來處理,這個時候,Activity的onTouchEvent會被調用。這個問題已經在1和2中做了說明。

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持本站。

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