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 Android教程網 >> Android技術 >> 關於Android編程 >> android動畫的實戰篇------樂動力旋轉動畫

android動畫的實戰篇------樂動力旋轉動畫

編輯:關於Android編程

一、前言

在現今App泛濫的市場上,各種App的功能都是你抄我的我抄你的時候,想做一個精品的App沒有自己的風格,沒有讓用戶眼前一亮的功能,或是效果的話都留步住用戶了。隨時都可以被其他應用替代。現今到處都喊著app簡約而不簡單,用戶體驗至上的年代,但有幾個app能做到呢?可能當設計師想著想著就忘記了設計的初衷。

吐槽半天,今天來看一下樂動力的一個比較有意思的動畫效果,覺得挺爽的,然後剛好又想熟悉一下Android動畫的,就拿來練下手。

二、效果圖

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三、動畫分解

1、中間一個變大變小的動畫

2、上下兩個箭頭不停的旋轉<喎?/kf/ware/vc/" target="_blank" class="keylink">vcD4KPHA+ICAgICAgICAgICAgICAzoaLX89PSwb249tChtcTNvMassrvNo7XY0P3XqrKiuPrXxdfUtKu+zb/J0tS077W9wOAmIzIwMjg0O8a90sY8L3A+CjxwPiAgICAgICAgICAgICAgNKGiyc/D5rfWveLOqs7luPZJbWFnZXZpZXeyotbY0LRWaWV3R3JvdXC077W919S2qNLlxcXB0DwvcD4KPHA+PHN0cm9uZz7LxKGitPrC6zwvc3Ryb25nPjwvcD4KPHA+PC9wPgo8cHJlIGNsYXNzPQ=="brush:java;">package com.spring.ledongli; import java.util.ArrayList; import java.util.List; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.util.AttributeSet; import android.view.ViewGroup; import android.view.animation.Animation; import android.view.animation.AnimationSet; import android.view.animation.LinearInterpolator; import android.view.animation.RotateAnimation; import android.view.animation.ScaleAnimation; import android.widget.ImageView; public class GuideView extends ViewGroup { /** * 左邊的圖片 */ private ImageView left; /** * 右邊的圖片 */ private ImageView right; /** * 上面的圖片 */ private ImageView top; /** * 下面的圖片 */ private ImageView bottom; /** * 中間的圖片 m */ private ImageView center; /** * 屏幕的寬度 */ private int screenW; /** * 屏幕的高度 */ private int screenH; public GuideView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(context); } public GuideView(Context context, AttributeSet attrs) { super(context, attrs); init(context); } public GuideView(Context context) { super(context); init(context); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); setMeasuredDimension(screenW, screenH); } private List bitmaps = new ArrayList(); private void init(Context context){ left = new ImageView(context); left.setImageBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.day)); bitmaps.add(BitmapFactory.decodeResource(context.getResources(), R.drawable.day)); right = new ImageView(context); right.setImageBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.night)); bitmaps.add(BitmapFactory.decodeResource(context.getResources(), R.drawable.night)); top = new ImageView(context); top.setImageBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.up)); bitmaps.add(BitmapFactory.decodeResource(context.getResources(), R.drawable.up)); bottom = new ImageView(context); bottom.setImageBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.down)); bitmaps.add(BitmapFactory.decodeResource(context.getResources(), R.drawable.down)); center = new ImageView(context); center.setImageBitmap(BitmapFactory.decodeResource(context.getResources(), R.drawable.animation_battery)); bitmaps.add(BitmapFactory.decodeResource(context.getResources(), R.drawable.animation_battery)); screenW = ((Activity)context).getWindowManager().getDefaultDisplay().getWidth(); screenH = ((Activity)context).getWindowManager().getDefaultDisplay().getHeight(); this.addView(center); this.addView(left); this.addView(right); this.addView(top); this.addView(bottom); } private LinearInterpolator interpolator = new LinearInterpolator(); @Override protected void onLayout(boolean arg0, int arg1, int arg2, int arg3, int arg4) { //五個控件的布局 center.layout(screenW/2-bitmaps.get(4).getWidth()/2, screenH/2-bitmaps.get(4).getHeight()/2, screenW/2+bitmaps.get(4).getWidth()/2, screenH/2+bitmaps.get(4).getHeight()/2); top.layout(screenW/2-bitmaps.get(2).getWidth()/2,screenH/2-bitmaps.get(4).getHeight()/2-bitmaps.get(2).getHeight()+bitmaps.get(2).getWidth()/2/4, screenW/2+bitmaps.get(2).getWidth()/2, screenH/2-bitmaps.get(4).getHeight()/2+bitmaps.get(2).getWidth()/2/4); left.layout(screenW/2-bitmaps.get(0).getWidth()*2-bitmaps.get(0).getWidth()/4, screenH/2-bitmaps.get(0).getHeight()/2, screenW/2-bitmaps.get(0).getWidth()-bitmaps.get(0).getWidth()/4, screenH/2+bitmaps.get(0).getHeight()/2); right.layout(screenW/2+bitmaps.get(1).getWidth()+bitmaps.get(1).getHeight()/4, screenH/2-bitmaps.get(1).getHeight()/2, screenW/2+bitmaps.get(1).getWidth()*2+bitmaps.get(1).getHeight()/4, screenH/2+bitmaps.get(1).getHeight()/2); bottom.layout(screenW/2-bitmaps.get(3).getWidth()/2, screenH/2+bitmaps.get(4).getHeight()/2-bitmaps.get(3).getWidth()/2/4, screenW/2+bitmaps.get(3).getWidth()/2, screenH/2+bitmaps.get(4).getHeight()/2+bitmaps.get(3).getHeight()-bitmaps.get(3).getWidth()/2/4); playCenter(); playTop(); playBottom(); playLeft(); playRight(); } /** * 右邊的動畫 */ private void playRight() { //混合動畫 AnimationSet animationSet = new AnimationSet(false); RotateAnimation rotateRight = new RotateAnimation(0, 359, Animation.ABSOLUTE, screenW/2-right.getLeft(), Animation.ABSOLUTE, (right.getBottom()-right.getTop())/2); RotateAnimation rotateSelf = new RotateAnimation(0, -359, Animation.RELATIVE_TO_SELF, 0.5f,Animation.RELATIVE_TO_SELF,0.5f); //播放時間 rotateSelf.setDuration(10*1000); //播放加速的模式 rotateSelf.setInterpolator(interpolator); //設置無限循環 rotateSelf.setRepeatCount(-1); rotateRight.setDuration(10*1000); rotateRight.setRepeatCount(-1); rotateRight.setInterpolator(interpolator); animationSet.addAnimation(rotateSelf); animationSet.addAnimation(rotateRight); //播放混合動畫 right.startAnimation(animationSet); } /** * 左邊的動畫 */ private void playLeft() { AnimationSet animationSet = new AnimationSet(false); RotateAnimation rotateLeft = new RotateAnimation(0, 359, Animation.ABSOLUTE, screenW/2-left.getLeft(), Animation.ABSOLUTE, (left.getBottom()-left.getTop())/2); rotateLeft.setDuration(10*1000); rotateLeft.setInterpolator(interpolator); rotateLeft.setRepeatCount(-1); RotateAnimation rotateSelf = new RotateAnimation(0, -359, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); rotateSelf.setDuration(10*1000); rotateSelf.setRepeatCount(-1); rotateSelf.setInterpolator(interpolator); animationSet.addAnimation(rotateSelf); animationSet.addAnimation(rotateLeft); left.startAnimation(animationSet); } /** * 下面的動畫 */ private void playBottom() { RotateAnimation rotateBottom = new RotateAnimation(0, 359, Animation.RELATIVE_TO_SELF, 0.5f, Animation.ABSOLUTE,screenH/2-bottom.getTop()); rotateBottom.setDuration(10*1000); rotateBottom.setInterpolator(interpolator); rotateBottom.setRepeatCount(-1); bottom.startAnimation(rotateBottom); } /** * 上面的動畫 */ private void playTop() { RotateAnimation rotateAnimation = new RotateAnimation(0, 359, Animation.ABSOLUTE, screenW/2-top.getLeft(), Animation.ABSOLUTE, screenH/2-top.getTop()); rotateAnimation.setDuration(10*1000); rotateAnimation.setInterpolator(interpolator); rotateAnimation.setRepeatCount(-1); top.startAnimation(rotateAnimation); } /** * 中間的View動畫播放 */ private void playCenter() { AnimationSet animationSet = new AnimationSet(false); ScaleAnimation scaleSmall = new ScaleAnimation(1.0f, 0.6f, 1.0f, 0.6f,Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); ScaleAnimation scaleBig = new ScaleAnimation(1.0f, 5.0f/3, 1.0f, 5.0f/3,Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); scaleBig.setDuration(2*1000); scaleBig.setInterpolator(interpolator); scaleSmall.setDuration(2*1000); scaleSmall.setStartOffset(2*1000); scaleSmall.setRepeatCount(-1); scaleSmall.setFillEnabled(true); scaleSmall.setFillAfter(true); scaleBig.setStartOffset(2*1000); scaleBig.setRepeatCount(-1); scaleBig.setFillEnabled(true); scaleBig.setFillAfter(true); scaleSmall.setInterpolator(interpolator); animationSet.addAnimation(scaleBig); animationSet.addAnimation(scaleSmall); center.startAnimation(animationSet); } }


五、遇到的問題

寫這個小Demo主要的問題在兩個小太陽的自傳和中點循轉的結合,這方面在網上的資料也比較少,自己做了幾個嘗試最終完成。要很好的理解pivotXType裡的三種方式Animation.RELATIVE_TO_SELF、Animation.RELATIVE_TO_PARENT、Animation.ABSOLUT,第一種多用於基於自己View的幾分之幾來定值,第二種是基於父控件來定位,第三種是絕對定位,圖片的基點在右上角,然後算偏移的值定位旋轉的中間。

六、項目地址

http://download.csdn.net/detail/hxc2008q/6931227

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