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 Android教程網 >> Android技術 >> Android開發實例 >> Android應用開發之簡易、大氣音樂播放器實現專輯倒影效果

Android應用開發之簡易、大氣音樂播放器實現專輯倒影效果

編輯:Android開發實例

今天要實現的功能是實現專輯倒影效果,這個功能已經屬於圖像處理方面的了,對圖像處理我不怎麼在行,等一下會介紹一個很實用的工具類,專門用來進行圖像處理的。這個工具類不是我寫的,我只是拿來用到自己的項目當中,這已經足夠了,我已經完美實現我想要的效果。

效果圖:

<

一個很有用的工具類

/SimpleBeautyMusicPlayer/src/com/wwj/sb/utils/ImageUtil.java

package com.wwj.sb.utils; 
import java.io.ByteArrayOutputStream; 
import java.io.File; 
import java.io.FileNotFoundException; 
import java.io.FileOutputStream; 
import java.io.IOException; 
import android.content.Context; 
import android.graphics.Bitmap; 
import android.graphics.Bitmap.CompressFormat; 
import android.graphics.Bitmap.Config; 
import android.graphics.BitmapFactory; 
import android.graphics.Canvas; 
import android.graphics.ColorMatrix; 
import android.graphics.ColorMatrixColorFilter; 
import android.graphics.LinearGradient; 
import android.graphics.Matrix; 
import android.graphics.Paint; 
import android.graphics.PorterDuff; 
import android.graphics.PorterDuff.Mode; 
import android.graphics.PorterDuffXfermode; 
import android.graphics.Rect; 
import android.graphics.RectF; 
import android.graphics.Shader; 
import android.graphics.drawable.BitmapDrawable; 
import android.graphics.drawable.Drawable; 
/** 
 * 圖片工具類 
 * @author wwj 
 * 2013/7/3 
 */ 
public class ImageUtil { 
  /**圖片的八個位置**/ 
  public static final int TOP = 0;      //上  
  public static final int BOTTOM = 1;     //下 
  public static final int LEFT = 2;      //左 
  public static final int RIGHT = 3;     //右 
  public static final int LEFT_TOP = 4;    //左上 
  public static final int LEFT_BOTTOM = 5;  //左下 
  public static final int RIGHT_TOP = 6;   //右上 
  public static final int RIGHT_BOTTOM = 7;  //右下 
  /** 
   * 圖像的放大縮小方法 
   * @param src    源位圖對象 
   * @param scaleX  寬度比例系數 
   * @param scaleY  高度比例系數 
   * @return 返回位圖對象 
   */ 
  public static Bitmap zoomBitmap(Bitmap src, float scaleX, float scaleY) { 
    Matrix matrix = new Matrix(); 
    matrix.setScale(scaleX, scaleY); 
    Bitmap t_bitmap = Bitmap.createBitmap(src, 0, 0, src.getWidth(), src.getHeight(), matrix, true); 
    return t_bitmap; 
  } 
  /** 
   * 圖像放大縮小--根據寬度和高度 
   * @param src 
   * @param width 
   * @param height 
   * @return 
   */ 
  public static Bitmap zoomBimtap(Bitmap src, int width, int height) { 
    return Bitmap.createScaledBitmap(src, width, height, true); 
  } 
  /** 
   * 將Drawable轉為Bitmap對象 
   * @param drawable 
   * @return 
   */ 
  public static Bitmap drawableToBitmap(Drawable drawable) { 
    return ((BitmapDrawable)drawable).getBitmap(); 
  } 
  /** 
   * 將Bitmap轉換為Drawable對象 
   * @param bitmap 
   * @return 
   */ 
  public static Drawable bitmapToDrawable(Bitmap bitmap) { 
    Drawable drawable = new BitmapDrawable(bitmap); 
    return drawable; 
  } 
  /** 
   * Bitmap轉byte[] 
   * @param bitmap 
   * @return 
   */ 
  public static byte[] bitmapToByte(Bitmap bitmap) { 
    ByteArrayOutputStream out = new ByteArrayOutputStream(); 
    bitmap.compress(Bitmap.CompressFormat.PNG, 100, out); 
    return out.toByteArray(); 
  } 
  /** 
   * byte[]轉Bitmap 
   * @param data 
   * @return 
   */ 
  public static Bitmap byteToBitmap(byte[] data) { 
    if(data.length != 0) { 
      return BitmapFactory.decodeByteArray(data, 0, data.length); 
    } 
    return null; 
  } 
  /** 
   * 繪制帶圓角的圖像 
   * @param src 
   * @param radius 
   * @return 
   */ 
  public static Bitmap createRoundedCornerBitmap(Bitmap src, int radius) { 
    final int w = src.getWidth(); 
    final int h = src.getHeight(); 
    // 高清量32位圖 
    Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888); 
    Paint paint = new Paint(); 
    Canvas canvas = new Canvas(bitmap); 
    canvas.drawARGB(0, 0, 0, 0); 
    paint.setColor(0xff424242); 
    // 防止邊緣的鋸齒 
    paint.setFilterBitmap(true); 
    Rect rect = new Rect(0, 0, w, h); 
    RectF rectf = new RectF(rect); 
    // 繪制帶圓角的矩形 
    canvas.drawRoundRect(rectf, radius, radius, paint); 
    // 取兩層繪制交集,顯示上層 
    paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); 
    // 繪制圖像 
    canvas.drawBitmap(src, rect, rect, paint); 
    return bitmap; 
  } 
  /** 
   * 創建選中帶提示圖片 
   * @param context 
   * @param srcId 
   * @param tipId 
   * @return 
   */ 
  public static Drawable createSelectedTip(Context context, int srcId, int tipId) { 
    Bitmap src = BitmapFactory.decodeResource(context.getResources(), srcId); 
    Bitmap tip = BitmapFactory.decodeResource(context.getResources(), tipId); 
    final int w = src.getWidth(); 
    final int h = src.getHeight(); 
    Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888); 
    Paint paint = new Paint(); 
    Canvas canvas = new Canvas(bitmap); 
    //繪制原圖 
    canvas.drawBitmap(src, 0, 0, paint); 
    //繪制提示圖片 
    canvas.drawBitmap(tip, (w - tip.getWidth()), 0, paint); 
    return bitmapToDrawable(bitmap); 
  } 
  /** 
   * 帶倒影的圖像 
   * @param src 
   * @return 
   */ 
  public static Bitmap createReflectionBitmap(Bitmap src) { 
    // 兩個圖像間的空隙 
    final int spacing = 4; 
    final int w = src.getWidth(); 
    final int h = src.getHeight(); 
    // 繪制高質量32位圖 
    Bitmap bitmap = Bitmap.createBitmap(w, h + h / 2 + spacing, Config.ARGB_8888); 
    // 創建燕X軸的倒影圖像 
    Matrix m = new Matrix(); 
    m.setScale(1, -1); 
    Bitmap t_bitmap = Bitmap.createBitmap(src, 0, h / 2, w, h / 2, m, true); 
    Canvas canvas = new Canvas(bitmap); 
    Paint paint = new Paint(); 
    // 繪制原圖像 
    canvas.drawBitmap(src, 0, 0, paint); 
    // 繪制倒影圖像 
    canvas.drawBitmap(t_bitmap, 0, h + spacing, paint); 
    // 線性渲染-沿Y軸高到低渲染 
    Shader shader = new LinearGradient(0, h + spacing, 0, h + spacing + h / 2, 0x70ffffff, 0x00ffffff, Shader.TileMode.MIRROR); 
    paint.setShader(shader); 
    // 取兩層繪制交集,顯示下層。 
    paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); 
    // 繪制渲染倒影的矩形 
    canvas.drawRect(0, h + spacing, w, h + h / 2 + spacing, paint); 
    return bitmap; 
  } 
  /** 
   * 獨立的倒影圖像 
   * @param src 
   * @return 
   */ 
  public static Bitmap createReflectionBitmapForSingle(Bitmap src) { 
    final int w = src.getWidth(); 
    final int h = src.getHeight(); 
    // 繪制高質量32位圖 
    Bitmap bitmap = Bitmap.createBitmap(w, h / 2, Config.ARGB_8888); 
    // 創建沿X軸的倒影圖像 
    Matrix m = new Matrix(); 
    m.setScale(1, -1); 
    Bitmap t_bitmap = Bitmap.createBitmap(src, 0, h / 2, w, h / 2, m, true); 
    Canvas canvas = new Canvas(bitmap); 
    Paint paint = new Paint(); 
    // 繪制倒影圖像 
    canvas.drawBitmap(t_bitmap, 0, 0, paint); 
    // 線性渲染-沿Y軸高到低渲染   
    Shader shader = new LinearGradient(0, 0, 0, h / 2, 0x70ffffff, 
        0x00ffffff, Shader.TileMode.MIRROR); 
    paint.setShader(shader); 
    // 取兩層繪制交集。顯示下層。 
    paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); 
    // 繪制渲染倒影的矩形 
    canvas.drawRect(0, 0, w, h / 2, paint); 
    return bitmap; 
  } 
  public static Bitmap createGreyBitmap(Bitmap src) { 
    final int w = src.getWidth(); 
    final int h = src.getHeight(); 
    Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888); 
    Canvas canvas = new Canvas(bitmap); 
    Paint paint = new Paint(); 
    // 顏色變換的矩陣 
    ColorMatrix matrix = new ColorMatrix(); 
    // saturation 飽和度值,最小可設為0,此時對應的是灰度圖;為1表示飽和度不變,設置大於1,就顯示過飽和 
    matrix.setSaturation(0); 
    ColorMatrixColorFilter filter = new ColorMatrixColorFilter(matrix); 
    paint.setColorFilter(filter); 
    canvas.drawBitmap(src, 0, 0, paint); 
    return bitmap; 
  } 
  /** 
   * 保存圖片 
   * @param src 
   * @param filepath 
   * @param format:[Bitmap.CompressFormat.PNG,Bitmap.CompressFormat.JPEG] 
   * @return 
   */ 
  public static boolean saveImage(Bitmap src, String filepath, CompressFormat format) { 
    boolean rs = false; 
    File file = new File(filepath); 
    try { 
      FileOutputStream out = new FileOutputStream(file); 
      if(src.compress(format, 100, out)) { 
        out.flush();  //寫入流 
      } 
      out.close(); 
    } catch (FileNotFoundException e) { 
      e.printStackTrace(); 
    } catch (IOException e) { 
      e.printStackTrace(); 
    } 
    return rs; 
  } 
  /** 
   * 添加水印效果 
   * @param src    源位圖 
   * @param watermark 水印 
   * @param direction 方向 
   * @param spacing 間距 
   * @return 
   */ 
  public static Bitmap createWatermark(Bitmap src, Bitmap watermark, int direction, int spacing) { 
    final int w = src.getWidth(); 
    final int h = src.getHeight(); 
    Bitmap bitmap = Bitmap.createBitmap(w, h, Config.ARGB_8888); 
    Canvas canvas = new Canvas(bitmap); 
    canvas.drawBitmap(src, 0, 0, null); 
    if(direction == LEFT_TOP) { 
      canvas.drawBitmap(watermark, spacing, spacing, null); 
    } else if(direction == LEFT_BOTTOM){ 
      canvas.drawBitmap(watermark, spacing, h - watermark.getHeight() - spacing, null); 
    } else if(direction == RIGHT_TOP) { 
      canvas.drawBitmap(watermark, w - watermark.getWidth() - spacing, spacing, null); 
    } else if(direction == RIGHT_BOTTOM) { 
      canvas.drawBitmap(watermark, w - watermark.getWidth() - spacing, h - watermark.getHeight() - spacing, null); 
    } 
    return bitmap; 
  } 
  /** 
   * 合成圖像 
   * @param direction 
   * @param bitmaps 
   * @return 
   */ 
  public static Bitmap composeBitmap(int direction, Bitmap... bitmaps) { 
    if(bitmaps.length < 2) { 
      return null; 
    } 
    Bitmap firstBitmap = bitmaps[0]; 
    for (int i = 0; i < bitmaps.length; i++) { 
      firstBitmap = composeBitmap(firstBitmap, bitmaps[i], direction); 
    } 
    return firstBitmap; 
  } 
  /** 
   * 合成兩張圖像 
   * @param firstBitmap 
   * @param secondBitmap 
   * @param direction 
   * @return 
   */ 
  private static Bitmap composeBitmap(Bitmap firstBitmap, Bitmap secondBitmap, 
      int direction) { 
    if(firstBitmap == null) { 
      return null; 
    } 
    if(secondBitmap == null) { 
      return firstBitmap; 
    } 
    final int fw = firstBitmap.getWidth(); 
    final int fh = firstBitmap.getHeight(); 
    final int sw = secondBitmap.getWidth(); 
    final int sh = secondBitmap.getHeight(); 
    Bitmap bitmap = null; 
    Canvas canvas = null; 
    if(direction == TOP) { 
      bitmap = Bitmap.createBitmap(sw > fw ? sw : fw, fh + sh, Config.ARGB_8888); 
      canvas = new Canvas(bitmap); 
      canvas.drawBitmap(secondBitmap, 0, 0, null); 
      canvas.drawBitmap(firstBitmap, 0, sh, null); 
    } else if(direction == BOTTOM) { 
      bitmap = Bitmap.createBitmap(fw > sw ? fw : sw, fh + sh, Config.ARGB_8888); 
      canvas = new Canvas(bitmap); 
      canvas.drawBitmap(firstBitmap, 0, 0, null); 
      canvas.drawBitmap(secondBitmap, 0, fh, null); 
    } else if(direction == LEFT) { 
      bitmap = Bitmap.createBitmap(fw + sw, sh > fh ? sh : fh, Config.ARGB_8888); 
      canvas = new Canvas(bitmap); 
      canvas.drawBitmap(secondBitmap, 0, 0, null); 
      canvas.drawBitmap(firstBitmap, sw, 0, null); 
    } else if(direction == RIGHT) { 
      bitmap = Bitmap.createBitmap(fw + sw, fh > sh ? fh : sh, 
          Config.ARGB_8888); 
      canvas = new Canvas(bitmap); 
      canvas.drawBitmap(firstBitmap, 0, 0, null); 
      canvas.drawBitmap(secondBitmap, fw, 0, null); 
    } 
    return bitmap; 
  } 
}

在簡、大氣音樂播放器程序中的體現

我就定義了一個方法,就把專輯倒影的效果完美實現出來了。

/** 
   * 顯示專輯封面 
   */ 
  private void showArtwork(Mp3Info mp3Info) { 
    Bitmap bm = MediaUtil.getArtwork(this, mp3Info.getId(), mp3Info.getAlbumId(), true, false); 
    //切換播放時候專輯圖片出現透明效果 
    Animation albumanim = AnimationUtils.loadAnimation(PlayerActivity.this, R.anim.album_replace); 
    //開始播放動畫效果 
    musicAlbum.startAnimation(albumanim); 
    if(bm != null) { 
      musicAlbum.setImageBitmap(bm); //顯示專輯封面圖片 
      musicAblumReflection.setImageBitmap(ImageUtil.createReflectionBitmapForSingle(bm)); //顯示倒影 
    } else { 
      bm = MediaUtil.getDefaultArtwork(this, false); 
      musicAlbum.setImageBitmap(bm); //顯示專輯封面圖片 
      musicAblumReflection.setImageBitmap(ImageUtil.createReflectionBitmapForSingle(bm)); //顯示倒影 
    } 
  } 

以上內容是Android應用開發之簡單、大氣音樂播放器實現專輯倒影效果的全部教程,希望大家喜歡。

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